;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Sid Meier's Civilization III: Conquests
;
; Dialog box scripts
;
; Copyright (c) 2000, 2003 by Firaxis Games, Inc.
; 
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; INSTRUCTIONS FOR TRANSLATORS!
;
; 1) These files must not be saved in "Microsoft Word Format", or they will
;    be ruined. They MUST be saved in "Text Only" format.
;
; 2) Please do not insert extra blank lines, nor remove existing blank
;    lines, as this will cause the program to malfunction.
;
; 3) But it is normally okay to turn a long line into two shorter lines;
;    for instance:
;
;    This is a very long sentence; it probably won't fit on one line in German.
;
;                       is equivalent to:
;
;    This is a very long sentence; It probably
;    won't fit on one line in German.
;
; 4) It is also okay to have lines be pretty much as long as they need
;    to be off the edge of the screen (up to, say, 150-200 characters
;    long.
;
; 5) Lines beginning with "#" are control lines, and the FIRST WORD
;    immediately following the # should NOT be translated. Subsequent
;    words on the line SHOULD be translated. For example:
;
;    #caption Hello
;         to
;    #caption Bonjour
;
;    #button Yes
;         to
;    #button Oui
;
; 6) The "{" and "}" characters are used to indicate text which should
;    be displayed in BOLD type. The "[" and "]" characters indicate
;    text which should be displayed in ITALIC type. A {} sequence or
;    a [] sequence can begin and end on different lines.
;
; 7) Lines beginning with "^" begin on new lines.
;
; 8) Lines beginning with "^^" are centered.
;
; 9) The "$" character indicates a string is to be substituted. The
;    $ is followed by the name and ID of the string, as in:
;
;    Greetings, $PLAYERNAME1.
;
;    In this case, the ID of the string is 1. The name of the string
;    is for informational purposes only, so $PLAYERNAME1, $NAME1,
;    $STRING1, and $WHOZIT1 are all equivalent. The names themselves
;    do NOT need to be translated, although translating them won't
;    cause harm as long as the numerical ID is left alone (except in
;    the case below).
;
;    An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
;    indicate a numerical value is to be displayed, and $HEX0 $HEX1,
;    etc indicate a hexadecimal value will be displayed. "NUM" and
;    "HEX" must NOT be translated or their special meaning will be lost.
;
;    Other exceptions are $LINK0, $LINK1, etc., $DROPDOWN0, $DROPDOWN1, etc.,
;    $DROPLINK0, $DROPLINK1, etc. These must NOT be translated or their
;    special meaning will be lost.
;
; 10) Sequences enclosed in < > angle brackets are used to perform
;     gender and plurality substitutions.
;
;     $<...> sequences must BEGIN AND END ON THE SAME LINE!
;
;     Here are the substitution forms, followed by some examples:
;
; $FACTION3          = Substitute string 3
; $<3:has:have>      = Substitute based on plurality of string 3
; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
; $<3:$FACTIONADJ4>  = Inserts string 4 and parses based on
;                      plurality & gender of string 3.
; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
;                      masculine singular form.
; $<F2:$FACTIONADJ4> = ...Feminine plural, etc.
;
; Since English doesn't have the masculine/feminine
; problem, and no plural problem for "the", there will be cases where
; YOU THE TRANSLATOR will have to add sequences of this type. For
; example, you can convert the following sentences (For "faction",
; imagine substituting any of "Barbarians", "The Roman Empire", etc)
;
; The $FACTION4 $<4:has:have> ...
;
; into:
;
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ...
;
; and convert...
;
; $TITLE0 $NAME1 of the $FACTION2
;
; into:
;
; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
;
; Note that the "4:" or "2:" is important as it tells the computer which word
; in the sentence to take its gender/plurality from (there are often
; several substitutions in a paragraph).
;
; FRENCH translators note that the program will AUTOMATICALLY handle
; the L' and D' contractions for le, la, and de.
;
; 11. English also doesn't have adjective gender/plurality
; issues (rah rah English!) which means you'll need to correct
; those as you go along. There are two basic situations you'll
; encounter. The first is adjectives present in the text and
; used to modify words being substituted in:
;
; the pretty $ITEM3 that $NAME4 ...
;
; which you can convert to:
;
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ...
;
; Again the "3:" reminds the computer to substitute based on the
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
;
; The other situation you'll encounter is where an ADJECTIVE is being
; substituted in to modify words present in the text:
;
; $<M1:$FACTIONADJ0> sisters ...
;
; The "M1" calls for a masculine singular substitution (remember,
; English doesn't have this problem so I've set everything to the
; default). Obviously "sisters" is neither masculine nor singular,
; so you'll want to call for the feminine plural form:
;
; soeurs $<F2:$FACTIONADJ0> ...
;
; 12. GERMAN translators can do the same thing, and simply use
;     $<...> sequences with SIX items to take care of neuter forms.
;     Unfortunately I don't know any German at all, so I can't give
;     you any good examples.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

#comment ______________________________________________________________________Standard Variables

#comment DIFF = Chieftain, Warlord, Regent, Monarch, Emperor, Deity
#comment PLAYER = the player's name
#comment CIVADJ = one of the civilizations Adjective Form. 
#comment CIVNOUN = one of the civilizations Noun Form. 
#comment CIVNAME = one of the civilizations Name Form. 
#comment CITY = one of the cities currently on the map
#comment CITYSIZE = either town, city, or Metropolis
#comment UNIT = one of the unit types (see the units list in the Unit Type Tab)
#comment IMPROVEMENT = one of the city improvements (see the improvements list in Buildings Tab)
#comment WONDER = on of the Key Locations
#comment SMALL_WONDER = one of the Minor Locations
#comment SPACESHIP_PART = one of the spaceship parts
#comment ATTITUDE = one of the Attitude types, Panic, H.R., Basic Instinct, Martial Law, Determination, Survive
#comment TERRAIN = one of the terrain types in the game (see Terrain on the Terrain Types Tab)
#comment TECH = one of the Civilization Advances (see the Capabilities Tab)
#comment TECHS = the two Capabilities the player starts the game with, (always X and Y)
#comment IMPROVEMENT_WONDER_OR_UNIT = Improvement, Key Location, or Unit
#comment RULER_TITLE = What the people call the player (Depends upon Attitude type, see Ruler title on Attitudes Tab)
#comment WISEMEN = What the people call their researchers (Depends upon the current era, see the Eras Tab)
#comment ORDERS = One of the actions that require more than one turn (see Unit Orders Tab)
#comment BARBARIAN = a barbarian tribe (See the Races Tab, select Barbarian Chiefdom, and look at the "city Names" list.
#comment CULTURAL_LEVEL = Adjective describing the level of cultural development of a civilization (see MISC RULES Tab, Cultural Levels Box)
#comment TITLE = the title of one of the enemy leaders (See RACES Tab, Leader Section)
#comment LEADER = The name of an enemy leader (see RACES Tab, Leader Section)
#comment CULTURAL_OPINION = How one civ feels about another's cultural development (See CULTURE Tab)
#comment RESOURCES = one of the resources on the map (see GOOD TYPE Tab)
#comment GREAT_LEADER = one of the nations Great Leaders (see RACES Tab, Leaders list)
#comment GREAT_PERSON = one of the great people
#comment MOOD = happy, indifferent, annoyed
#comment {DOES = Thrives}, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment HAPPY = happy, unhappy, content
#comment STRENGTH = civ-specific strength
#comment YEARTIME = time of year

#comment ________________________________________________________________________End Variables

#comment _________________________________________________________________________________________CONSOLE MESSAGES

#LANDCONQUER
Only [ground] units can be used to attack settlements.

#COMBATCONQUER
Only [combat] units can capture buildings and improvements.

#NOTAMPHIB
Only Amphibious units can attack from the sea.

#NONCOMBATANT
Non-combat units may not attack.

#BLITZLIMIT
You expect me to attack again! Do you think I've got a death wish?

#BARBARIAN_ATTACK
A $BARBARIAN0 raiding party ambushed us!

#GLOBALWARMING_FOREST_JUNGLE
#map_center 0
Global Warming" has destroyed $TERRAIN0!

#GLOBALWARMING
#map_center 0
Global Warming has turned $TERRAIN0 into $TERRAIN1!

#GLOBALWARMING_RISING_COASTLINES
Coastlines are rising! Our scientist blame it on Global Warming...

#CAPTURE_BARBARIAN
We found a stray supply drop and scavenged some supplies!


#NORM_ENSLAVE
Your superb {$UNIT0} infected and enslaved the enemy, creating a new {$UNIT1}!

#PRINCE_ENSLAVE
Your powerful {$UNIT0} enslaved the enemy ship capturing the {$UNIT1} onboard!


#VLC_ACTIVE
A fire has started in an Appartment Block. Some idiot was smoking in bed!


#VLC_ERUPTS
Fire has taken control of our Appartment Block! The top three floors are ablaze!

#VLC_KILLS_UNIT
Falling debris from the burning Appartment Block killed one of our men!

#VLC_KILLS_CITY
Fire spread to the helpless {$CITY0} and burned it to the ground!

#BLDG_PRODS_UNIT
{$BLDG0} in our Faction's {$CITY1} has produced a {$UNIT2}.

#STARVE
Starvation in the disillusioned {$CITY0}!

#CITYPRODUCE
Our hard working {$CITY0} has completed your ordered $IMPROVEMENT_WONDER_OR_UNIT1.

#WELOVEKING
{We are Alive!!!}

#WELOVEKINGOVER
The 'We are Alive!!!' celebration has ended...{People Are Scared!!!}

#HARVEST_FOREST
Forest harvested. $NUM0 $<#0:shield:shields> returned to {$CITY0}.

#CULTUREBORDER
Our Status zone is expanding!

#MYSTERIOUS
#advisor Happy
The will to survive is in all living things. Power and determination is what gives our people Status and a better chance to survive.   

#DISBANDSHIELDS
Our unfortunate {$UNIT0} has been converted into $NUM0 $<#0:shield:shields>.

#UNITPROMOTIONREG
Our conscript {$UNIT0} has become a Regular.

#UNITPROMOTIONVET
Our Regular {$UNIT0} kicked ass and is now a Veteran.

#UNITPROMOTIONELITE
Our Veteran {$UNIT0} is now Elite!

#UNITCAPTURED
Our weak {$UNIT0} was captured!

#UNITSCAPTURED
Our units were captured!

#THEIRUNITCAPTURED
We captured {$UNIT0}!

#THEIRUNITSCAPTURED
We captured some units!

#UNITDESTROYED
Our good {$UNIT0} has been destroyed!

#UNITSDESTROYED
Our units have been destroyed!

#SHIPSUNK
Our Great {$UNIT0} was lost in treacherous waters!

#UNITJUNGLEDISEASE
Our {$UNIT0} has died of disease from the jungle!

#comment ___________________________________________________________________________Barbarian Stuff

#GOODY_MONEY
We got $NUM0 supplies from the $BARBARIAN0 tribe's village.

#GOODY_MAPS
The friendly $BARBARIAN0 tribe gave us maps of their region.

#GOODY_CITY
An advanced $BARBARIAN0 village has joined us!

#GOODY_NOTHING
This $BARBARIAN0 village is deserted.

#GOODY_SETTLERS
A friendly $BARBARIAN0 $UNIT1 wants to join our $GOVERNMENT2.

#GOODY_MERCENARIES
This friendly $BARBARIAN0 village gave us a skilled $UNIT1.

#GOODY_BARBARIANS
We have disturbed an angry $BARBARIAN0 $UNIT1.

#CIVIL_DISORDER
There is Disorder and great fear in the terrified {$CITY0}.

#CIVIL_DISORDER_OVER
Order has been restored in the terrified {$CITY0}.

#CIVIL_DISORDER_INTENSIFIES
The occupants in the terrified $CITYNAME0 have broken into the medical supplies and gone insane! They've destroyed the $IMPROVEMENT1!

#SETTLEMENT_FOUNDED
{$CITY0} established: Day $DATE1

#SUMMARY_DISEASE
Disease strikes {$CITY0}.

#POLLUTION
Dead Bodies are around our Faction's {$CITY0}!

#NEWLEADER
Our victory has produced a Great Leader, $GREAT_LEADER0!

#NEWMILLEADER
Our victory has produced a Great Combat Leader, $GREAT_LEADER0!

#NEWSCILEADER
Our recent breakthrough in Capabilities has proven the brilliance of a Great Scientific Leader, $GREAT_LEADER0!

#RESISTANCEQUELLED
Our Units have quelled $NUM0 $<#0:resister:resisters>!

#RESISTANCEENDS
The Resistance in the building, {$CITY0}, has ended!

#POPDESTROYED
Some of the occupants in the forsaken {$CITY0} have been killed!

#FACDESTROYED
The $IMPROVEMENT1 in the diseased {$CITY0} has been destroyed!

#comment ________________________________________________________________________________________WRAPPER POP-UPS

#CUSTOMNAMES
#xs 440
#caption Customize Your Tribe

#CUSTOMGENDER
What is the gender of $NAME0?

#PREFS
#caption Preferences
#y 3
#itemlist
   Auto-Save
   Show Units over Buildings
   Show Food and Shields on Map
   Show Faction Color Disc
   Always Wait at End of Turn
   Animate Battles
   Animate our Manual Moves
   Show our Manual Moves
   Animate our Automatic Moves
   Show our Automatic Moves
   Animate Friend Moves
   Show Friend Moves
   Animate Enemy Moves
   Show Enemy Moves
   Tutorial Mode
   Cancel Orders for Friendly Combat Unit
   Cancel Orders for Enemy Combat Unit
   Ask for Build Orders after Unit Construction
   Always Start Building Previously Built Unit
   Show Civil Disorder Pop-Up
   Show Civilopedia Book Cursor
   Headquarters Caretaker is Default for New Buildings
   Color Blind Help
   Show Building Population Number Dropshadow
   Show Strategic Location Initiation Pop-Up
   Disable Population Limit Warning
   Always Renegotiate Deals

#CLEAN_MAP_PREFS
#caption Clean Map Preferences
#itemlist
    Hide Rivers/Flood Plains (River at Company HQ)
    Hide Skyscrapers and Apartments
    Hide Houses
    Hide Forests/Jungles
    Hide Terrain Buildings (Barricades, Outposts, Caches, etc...)
    Hide Streets
    Hide Irrigation
    Hide Natural Resources
    Hide Food/Shield Icons
    Hide Dead Bodies
    Hide Territory Boundaries
    Hide Faction Buildings
    Hide Units

#REALLYQUIT
#wave 43
#caption {Oh No!}
{Do you really want to leave!?}
#itemlist
...No, I will struggle on.
...Yes, get me out of here... {Now!}

#REALLYRETIRE
#xs 320
#caption {Oh, Come On...}
{Are you just going to give up?}

...No, I want to Win.
...Yes, end this Nightmare!

#LOADGAME
#xs 320
#caption {Saved Game}
^^Difficulty Level: $DIFF0
^^{$TITLE1 $LEADER2 of the $CIVNOUN3}
^^$DATE4

#GAMEOVERMAN
#xs 440
#caption {Game Over!}
{This game is Over. No further score will be entered.}

...Great! It's about time!
...Wait, I want to play a few more turns...

#END_GAME_WIN_TT
#caption {You Win!!}
#text
^{Congratulations $WHO1!  You have achieved $TYPE0.}
^
^Time Spent: $NUM0 $<#0:hour:hours>, $NUM1 $<#1:minute:minutes>, and $NUM2 $<#2:second:seconds>.

#END_GAME_WIN2_TT
#caption {Congratulations!}
#text
^{Time has run out, and you are the Victor, $WHO1!}
^
^{Time Spent: $NUM0 $<#0:hour:hours>, $NUM1 $<#1:minute:minutes>, and $NUM2 $<#2:second:seconds>.}

#END_GAME_WIN
#caption {You Win!!}
#text
^{Congratulations $WHO1!  You have achieved $TYPE0.}

#END_GAME_WIN2
#caption {Congratulations!}
#text
^{Time has run out, and you are the Victor, $WHO1!}

#END_GAME_LOSS_TT
#caption {We are Zombie Snacks!}
^{You have suffered $TYPE0.}
^
^{Time Spent: $NUM0 $<#0:hour:hours>, $NUM1 $<#1:minute:minutes>, and $NUM2 $<#2:second:seconds>.}

#END_GAME_LOSS
#caption {We are Humiliated!}
^{You have suffered $TYPE0.}

#comment ________________________________________________________MENU "System"
#comment {G}ame Menu removed, 8/15/01 - JS
#comment Miscell{A}neous removed 8/27/01 - JS
#comment {I}nfo Screens removed 09/16/01 - JS
#comment {A}udio Preferences [(Shift-S)] removed 03/09/02
#GMENU_MAIN
#caption Main Menu
#itemlist
...Map
...Load Game - [(Ctrl-L)]
...New Game - [(Ctrl-Shift-Q)]
...Preferences - [(Ctrl-P)]
...Retire - [(Ctrl-Q)]
...Save Game - [(Ctrl-S)]
...Quit Game - [(ESC)]

#COMMENT canned 09/16 - JS
#GMENU_INFO
#caption Info Screens
#itemlist
Histograph Screen [(F8)]
Palace Screen [(F9)]
Space Ship Screen [(F10)]
Demographics Screen[(F11)]

#GOTO_CITY
#caption Goto Building
#itemlist

#GMENU_MAP
#caption Map
#itemlist
...Grid Controls [(Ctrl-G)]
...Center Screen [(C)]
...Clean Map [(Ctrl-Shift-M)]
...Clean Map Preferences [(Ctrl-Shift-N)]
...Locate Building [(Shift-L)]
...$ZOOM0 [(Z)]

#comment Has gone away for now, left in case we change our minds 08/27 -JS 
#GMENU_MISC
#caption Miscellaneous 
#itemlist
{A}bout Civilization III

#ABOUT_CIV3
#caption About Civilization III
Civ 3 was here...
^Write me.

#comment __________________________________________________________________________________End Menu System

#DAWN_OF_MAN
#caption Dawn of Civilization
#xs 400
#y 10
^It is the year $YEARTIME5. Your ancestors were nomads. But over the generations your people have learned the 
secrets of [farming, road-building,] and [irrigation], and they are ready to settle down.
^
^{$PLAYER0}, your Faction is {$STRENGTHS4} and have recently mastered $TECHS3.
^
^The Faction has vested [absolute faith] in you, trusting that you can save them from this Zombie Horror!

#DAWN_OF_MAN_NO_BONUS
#caption Dawn of Civilization
#xs 400
#y 10
^It is the year $YEARTIME5. Your Faction has mastered the 
secrets of [farming, road-building,] and [irrigation], and they are ready to work.
^
^{$PLAYER0}, your people have recently mastered $TECHS3. Use this Capability wisely and you
may build a Faction to rise above all others.

#DAWN_OF_MAN_NO_TECHS
#caption The Dawn of Civilization
#xs 400
#x -5
#y -5
^It is the year $YEARTIME5. $PLAYER0, your Faction is {$STRENGTHS4} and know the secrets of [farming, road-building, and
irrigation] which have led to great development and promise.
Use this Capability wisely, $PLAYER0, and you may build a Faction that will survive this Zombie Horror. 

#DAWN_OF_MAN_BARE
#caption The Dawn of Civilization
#xs 400
#x -5
#y -5
^It is the year $YEARTIME5. $PLAYER0, your Faction knows the secrets of [farming, road-building, and
irrigation] which have led to great development and promise.
Use this Capability wisely, $PLAYER0, and you may build a Faction that will survive this Zombie Horror. 

#DAWN_OF_SCENARIO
#caption The Dawn of Civilization
#xs 400
#x -5
#y -5
^{Prepare Yourself $PLAYER0, Leader of The $CIVNOUN2!}
^
^{The Authorities:} 
 Don't be naive in thinking that the Authorities objective is to rescue the civilian population. Their objective is to eliminate the Zombie threat, and above all costs, prevent it from spreading to the mainland. The Authorities need to keep public opinion on their side so should avoid flattening the entire island with Nuclear Missiles (reassuring, eh?). A {Conquest} victory is the only option open to The Authorities.
^
^{The Company:} 
 The Company's objective is to clean up their mess before it gets any worse ...and The Company knows it can get worse. If it does, The Company will destroy all evidence that would expose its culpability for the Zombie Virus. The Company has an early "escape" victory which involves completing their {10 Step Management Plan for Diffusing a Level Alpha Scenario} or they can opt for a {Conquest} victory.
^
^{The Farmers:}
 Zeb and his extended family are Paradise Island's only farmers. Zeb's family once owned large parts of the island but over the years most of the land was lost: stolen, sold or gambled away. Zeb is taking advantage of the "Zombie apocalypse" to reclaim what he believes "rightly belongs to him". A {Conquest} victory is the only option open to the Farmers.
^
^{The Survivors:}
 Your ultimate objective is to get off the island and back to being ordinary civilians without having to worry about becoming the next Zombie Snack. The Survivors have an early Escape Victory by "escaping" to the {TV Station} on the mainland or can opt for a Fight it Out {Conquest} victory.
^
^{The Zombies:}
 The Zombies aren't interested in victory. All that matters is eating flesh and warm brains, and keeping their limbs from falling off. A {Conquest} victory is the only option open to The Zombies. 






#comment __________________________________________________________VICTORY AND DEFEAT

#RETIREWARNING
#xs 440
#caption {Game Will End}
^^
^^{MANDATORY RETIREMENT DAY!}
^^
^^{GAME WILL END AT $YEAR0}
^^

#TIMELIMIT
#xs 440
#caption {End of Game}
^^
^^{MANDATORY RETIREMENT DAY!}
^^
^^{$YEAR0}
^^
^^{END OF GAME}
^^
^^{WINNER BY SCORE: $CIVNAME1}
^^

#DIPLOVICTORYVOTEOPTION
#caption United Nations Vote
Would you like to hold elections for UN Secretary-General?
#itemlist
Yes.
No.

#DIPLOVICTORYVOTE
#xs 400
#caption Vote for the UN Secretary-General...

#DIPLOVICTORYVOTERESULTS
#xs 400
#caption Voting Results...

#NODIPLOVICTORY
#caption Voting Results...
Election was inconclusive; no majority was found.

#comment _______________________________________________________________________________________ADVISOR MESSAGES

#comment ____________________________________________________________________SITUATION STATEMENTS

#REVOLUTIONNOTAVAILABLE
#advisor Situation Sad
We cannot have a revolution until we learn another Attitude.

#REVOLUTION
#advisor Situation Surprised
Our Faction is overthrowing our {$GOVERNMENT0}. Our People are starting to Panic!

#ALREADYREVOLTING
#advisor Situation Angry
Excuse me but we are already undergoing an Attitude change..!
^
^Did you take your medication today?

#HURRY_CIVIL_DISORDER
#advisor Situation Angry
We cannot hurry production while our building is in disorder.

#HURRY_RESISTANCE
#advisor Situation Angry
We cannot hurry production while our building is in resistance.

#HURRY_CANNOT
#advisor Situation Sad
We cannot hurry {$IMPROVEMENT_WONDER_OR_UNIT0}.

#HURRY_UNAVAILABLE
#advisor Situation Angry
Our current attitude type prevents us from $LINK<hurrying production=GCON_Hurry_Production>.

#HURRY_NOT_ENOUGH_PEOPLE
#advisor Situation Sad
Rushing this project would cost the lives of too many occupants!

#GOVERNMENT_CANNOT_HURRY
#advisor Situation Angry
We are in the middle of an Attitude change! We cannot hurry production.

#HURRY_NOT_NECESSARY
#advisor Situation Happy
No need to hurry this!

#SUMMARY_LOW_TREASURY
#advisor Situation Sad
Our supplies are running dangerously low!

#SUMMARY_GOLDEN_AGE
#advisor Situation Happy
{Our Faction has received a Morale Boost!} Now Everyone is moving with direct purpose.

#SUMMARY_END_GOLDEN_AGE
#advisor Situation Sad
{Our Morale Boost has ended.} Everyone is just too tired to keep going like this.  We have to rest...

#SUMMARY_SCIENCE_AGE
#advisor Strategy Happy
Our Great Faction has entered an Age of Capabilities!

#SUMMARY_END_SCIENCE_AGE
#advisor Strategy Sad
Our Faction's Age of Capabilities has ended. So say our analysts...


#SUMMARY_NEW_SMALL_WONDER
#advisor Situation Happy
Our Faction wants to build the desirable {$SMALL_WONDER0!} Maybe we should...

#WONDERCHANGE
#map_center 0
#advisor Situation
Because our Great {$CITY0} can no longer work on $LINK0, production has been switched to $LINK1.
#itemlist
Zoom to Building.
Sounds Good.

#comment LINK = one of the Key Locations
#WONDERPRODUCE
#map_center 0
#advisor Situation
We have information that the {$CIVADJ1}
^building, {$CITY0}, has established the Key Location $LINK0... like it or not.

#SETTLEMENTTOONEAR
#xs 320
#wave 3
#advisor Situation Sad
We cannot build cities so close to each other.

#comment ___________________________________________________________________________________SITUATION GAME STOPPERS

#MIMIMI
#xs 320
#advisor Situation Sad
^A previous terrain enhancement ($MINE_OR_IRRIGATION0) will be replaced by this
operation. Do you wish to continue?

Cancel action.
Continue.

#DISBAND_NONCOM
#advisor Situation 
#xs 320
{Disband this $UNIT0 unit?}
Pardon me but these are OUR members. Do you really want to let them go?
#itemlist
Hell yeah, ditch the bums!
No. We can always feed them to the Zombies.

#SACRIFICE_REPORT
The Sacrifice of the unfortunite {$UNIT0} has pleased the leader!  Status rises $NUM1 in out {$CITY2} buiding


#SACRIFICE
#advisor Situation 
#xs 320
{Sacrifice the Good $UNIT0?}
I know they aren't members of our Faction, but do you really want to sacrifice them?  
Sacrificing them will gain your building $NUM1 points of status.
#itemlist
Yes, Feed them to the Zombies!
No. Maybe you are right, advisor.

#MELTDOWN
#map_center 0
#advisor Situation Sad
#xs 440
#text
{We have had a Major Disaster!} 
{As if things weren't bad enough!}
#itemlist
Let's be strong, deal with this and move on!
Zoom to the building, I love a disaster.

#ABANDONBASE
#map_center 0
#xs 320
#advisor Situation Angry
Our {$CITY0} is not growing and it cannot complete your ordered {$UNIT1} until its population is higher.
What shall we do?
#itemlist
Delay production.
Zoom to Our {$CITY0}.
Abandon Our {$CITY0}.

#CONFIRM_ABANDON_CITY
#comment This popup is displayed when the player chooses "Abandon City" from the context menu.
#advisor Situation Angry
{Abandon the good $CITY0}!?
#itemlist
Yes, Destroy it... we don't want this Worthless Building.
No. Sorry.
#active 1

#MAINTSHORT
#map_center 1
#xs 400
#wave 24
#advisor Situation Angry
#text
We can no longer support the {$IMPROVEMENT0} in our {$CITY1}. We must think more about our supplies!
#itemlist
Proceed
What's the big picture?

#NEW_GOVERNMENT_AVAILABLE
#advisor Situation Surprised
#text
$RULER_TITLE0, our Faction desires a change in attitude to
$LINK0.
^Shall we try it out?
#itemlist
Tell me more about Attitudes.
Yes, let's try it - it can't be any worse!
No. We are happy with {$GOVERNMENT2}.
#active 2

#IMPROVEMENT_COMPLETE
#map_center 1
#advisor Situation Happy
#text
{Excellent!} Our hard working {$CITY1} has completed your ordered
$LINK0.
^Shall we begin work on a desirable
^$DROPLINK0?
#itemlist
Zoom to our {$CITY1}.
OK.
#active 1

#comment I have manually inserted a map_center here.  This is an odd beast because it is not a popup,
#comment rather a graphicwin.
#WONDERSPLASH
$RULER_TITLE0, our hard working $CITY1 has completed your ordered $LINK0

#IMPROVEMENT_SCRAP
#advisor Situation Sad
#text
Are you sure you want to sell this improvement for $NUM0 supplies and $NUM1 $<#1:shield:shields>?
#itemlist
Sure I'm sure!  Question me again and I'll have you sent out in the streets alone against the Zombies!
No, I've had second thoughts!

#SUMMARY_PLAGUE
Horrors! $PLAGUE1 strikes {$CITY0}!


#PLAGUE_KILL
{$UNIT0} has been killed by $PLAGUE1!

#VERBOSE_PLAGUE
#map_center 0
#advisor Situation Sad
#text
$RULER_TITLE1, the occupants in our {$CITY0} are dying of $PLAGUE2. 
Who knows how long this scourge will continue, but be wary of bringing other units into {$CITY0} while it lasts!
#itemlist
Continue.
Zoom to building.



#VERBOSE_DISEASE_UNKNOWN
#map_center 0
#advisor Situation Sad
#text
$RULER_TITLE1, the occupants in our {$CITY0} are dying of $LINK<disease=GCON_Disease>. Our $WISEMEN2 are baffled
and cannot seem to determine the origins of these deadly diseases...
#itemlist
Continue.
Zoom to building.

#VERBOSE_DISEASE_TERRAIN
#map_center 0
#advisor Situation Sad
#text
$RULER_TITLE1, the occupants in our {$CITY0} are dying of $LINK<disease=GCON_Disease>. Our $WISEMEN2 think that conditions
in the surrounding [$TERRAIN3] may be unhealthy.
#itemlist
Zoom to building.
Continue.
#active 1

#comment In this case IMPROVEMENT is either Aqueduct or Hospital.
#POPULATION_LIMIT
#map_center 1
#advisor Situation Happy
#text
$RULER_TITLE0, our {$CITY1} does not have the sanitation it needs to support a larger population. It needs the
[$IMPROVEMENT2] improvement. Our {$CITY1} is currently working on [$IMPROVEMENT_WONDER_OR_UNIT3]; shall we switch to [$IMPROVEMENT2]?
#itemlist
Yes, switch immediately.
Let our {$CITY1} complete its [$IMPROVEMENT_WONDER_OR_UNIT3] then start the [$IMPROVEMENT2.]
No, our {$CITY1} is doing just fine.
No, and don't ask me again!
#active 2

#CONFIRMREVOLUTION
#advisor Situation
{You say you want a different Attitude?}
#itemlist
Yes, we need to change.
No, I like our Attitude now.

#CONFIRMSWITCH
#advisor Situation Happy
Are you aware that switching to {$IMPROVEMENT_WONDER_OR_UNIT0 will waste $NUM0 $<#0:shield:shields>?}
#itemlist
Oh well. Let it be so...
No. We should reconsider.

#HURRY_PEOPLE
#advisor Situation Sad
#text
Hurrying {$IMPROVEMENT_WONDER_OR_UNIT0 could cost the lives of $NUM0 occupants...}
#itemlist
It's that important. Work them to Death!
Never mind.

#HURRY_NOT_ENOUGH_GOLD
#advisor Situation Angry
Umm... sorry but We'd need at least $NUM0 supplies to do that.

#HURRY_GOLD
#advisor Situation Surprised
#text
Are you sure? Hurrying {$IMPROVEMENT_WONDER_OR_UNIT0 will cost $NUM0 supplies...}
#itemlist
Don't argue with me. Start counting!
Oh, I see. Never mind.

#CONFIRMCANCELTERRAFORM
#advisor Situation
This guy has been ordered to $ORDERS0 and will be finished in $NUM0 turns.
^Do you want him to stop?
#itemlist
Wake up, the Zombies are coming straight at us!
No. Carry on.

#CANCELGOVCITIZENS
#advisor Situation
Are you sure you want to stop the caretaker from managing this building's occupants?
#itemlist
Yes, I want to manage them.
No, he can continue his job.
#active 1

#comment _______________________________________________________________SITUATION Civil Disorder Reports

#DISORDER_REPORT_ENTERTAINERS
#map_center 1
#advisor Situation Angry
#wave 1
#text
Our {$CITY1} has lost all productivity, due to panic and general unrest!
^Our Faction wants to get off this Damned Island.
^What shall we do?
#itemlist
I'll deal with the occupants of our {$CITY1} later.
Give them some of the extra Luxury Supplies.
Zoom to our {$CITY1}.
#active 1

#DISORDERNEWS
#advisor Sad
The Island's {$CITY0} in flames. Film at eleven.

#DISORDER_REPORT
#map_center 1
#advisor Situation Angry
#wave 1
#text
Our {$CITY1} has basically [Shut Down].
^The occupants are hysterical!
^What shall we do?
#itemlist
Don't worry about it. I'll tend to our {$CITY1} later.
#itemindex 2
Zoom to our {$CITY1}.
#active 0

#DISORDER_REPORT_ENTERTAINERS_WAR
#map_center 1
#advisor Situation Angry
#wave 1
#text
Our {$CITY1} has lost all productivity!
^The occupants have gone nuts.
^What shall we do?
#itemlist
Let them Riot! I don't care.
Give them some of those special blue pills.
Zoom to our {$CITY1}.
#active 1

#DISORDER_REPORT_WAR
#map_center 1
#advisor Situation Sad
#wave 1
#text
I am sorry to report that our {$CITY1} has lost all productivity.
^The occupants are panicking because of the Zombies.
^What shall we do?
#itemlist
Let them panic for all I care!
#itemindex 2
Zoom to our {$CITY1}.
#active 0

#NOSUPPORT
#xs 320
#wave 24
#advisor Combat Angry
We have insufficient supplies to continue supporting all our units.
^One good {$UNIT1} unit will be disbanded. 
^{Feed the person responsible to the Zombies!}

#WHICHICON
#caption Which Action?
What would you like to do?

#comment ___________________________________________________________________________COMBAT STATEMENTS
#comment __________________________________________________Barbarians

#SUMMARY_BARBARIAN_EXPLOSION_CITY
#advisor Combat Surprised
We have heard reports of a massive Zombie outbreak near {$CITY0}!


#BARBARIAN_CAPTURE_CITY_PRODUCTION
#map_center 0
#advisor Combat Angry
#wave 0
{$CITY0} has been $LINK<pillaged=GCON_Barbarians> by the $BARBARIAN1s!
Our work on $IMPROVEMENT_WONDER_OR_UNIT2 has been destroyed!


#BARBARIAN_CAPTURE_CITY_POPULATION
#map_center 0
#advisor Combat Angry
#wave 0
{$CITY0} has been $LINK<pillaged=GCON_Barbarians> by the $BARBARIAN1 tribe!
Some of the occupants were lost!


#BARBARIAN_CAPTURE_CITY_GOLD
#map_center 0
#advisor Combat Angry
#wave 0
{$CITY0} was $LINK<ransacked=GCON_Barbarians> by $BARBARIAN1 tribe!
They have carried away $NUM0 supplies! {We must build our forces!}


#BARBARIAN_DESTROY_WALLS
#map_center 1
#advisor Combat Angry
#wave 0
Our {$CITY1} has been attacked by $BARBARIAN2s! They have destroyed the $WALLS3!
Let us build up our fighting force, $TITLE0. Please!


#COLONY_BARBS
#advisor Combat Angry
Our $RESOURCE0 cache was overrun by a tribe of $BARBARIAN1s. We should be protecting our resources better!


#COLONY_CIV
#advisor Combat Angry
Our $RESOURCE0 supply cache near our {$CITY2} was overrun by the Damned {$CIVNOUN1}. We should be protecting our supply caches!;

#comment ______________________________________________________________________________________Conquest and Loss

#WE_CONVERT_CITY
#map_center 1
#advisor Combat Happy
{Great News!} The members of the Island's {$CITY1} have $LINK<overthrown=GCON_Conversion> their Faction and have pledged allegiance to us!
They want to join us.
#itemlist
Great! Install a new Caretaker.
We don't want the Forsaken {$CITY1}. Rebuff the poor, doomed souls they are infected by the zombie virus.

#WE_CAPTURE_FLAG
#map_center 0
#advisor Combat Happy
{Outstanding Work!} We have gained more Supplies for our Faction!

#THEY_CAPTURE_FLAG
#map_center 0
#advisor Combat Angry
{Damn it!} They have successfully taken Our Supplies to their Headquarters.

#THEY_TOOK_FLAG
#map_center 0
#advisor Combat Angry
They have taken some of our Supplies. Lets Go after them!

#WE_RETURNED_FLAG
#map_center 0
#advisor Combat Happy
We have returned the {$CITY0}.

#THEY_RETURNED_FLAG
#map_center 0
#advisor Combat Angy
{$CITY0} have returned the {$CITY1}.

#WE_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Combat Happy
{Outstanding!} the residents of the Island's  {$CITY1} want to $LINK<join our side=GCON_Conversion>!
^This will give us control of $WONDER3!
#itemlist
Wow! Install a new caretaker.
We don't want the Repulsive {$CITY1}. We can't trust the members of that Faction.

#THEY_REFUSED_TO_CONVERT_CITY
#map_center 1
#advisor Combat Happy
{Close Call!} The occupants of our needed {$CITY1} have risen up in revolt and $LINK<pledged
allegiance=GCON_Conversion> to the {$CIVNOUN3!}
^However, the {$CIVADJ2} attitude refuses to acknowledge their desire!
^Thus, we have regained control of the defiant {$CITY1}!

#THEY_CONVERT_CITY
#map_center 1
#advisor Combat Angry
#wave 2
{Bad News!}
^The occupants of our needed {$CITY1} have become Zombies and eaten our caretaker.
^Word is, the infected occupants of the Doomed {$CITY1} now "love" the taste of brains!

#THEY_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Combat Angry
#wave 2
{Bad News!}
^The infected occupants of the Doomed {$CITY1} have become Zombies and eaten the caretaker.
^Because of the infection, we have lost possession of $WONDER3!

#WE_DESTROY_CITY_GOLD
#map_center 1
#advisor Combat Happy
^{Outstanding!} Once again we have kicked some ass!
^We have destroyed the worthless {$CITY1} and "liberated" $NUM0 supplies.

#THEY_DESTROY_CITY_GOLD
#map_center 1
#advisor Combat Angry
{Bad News!}
^The Damned {$CIVNOUN2} have stolen [$NUM0 supplies] from our {$CITY1} and destroyed the building!
^They wont stop until they've destroyed us all!

#WE_CAPTURE_CITY_GOLD
#map_center 1
#advisor Combat Happy
{Outstanding!} Once again we have kicked some ass!
^We captured the building, {$CITY1}, and "liberated" $NUM0 supplies.
#itemlist
Great! Install a new Caretaker.
We don't want it because it's probably been infected by the zombie virus. Torch the building!

#SEIZE_CITY_WITH_WONDER
#map_center 1
#advisor Combat Happy
{Outstanding!} Once again the people of our Faction are victorious!
^We captured the Island's {$CITY1} from which we "liberated" $NUM0 supplies.
^And I am honored to report that we now control the Great $WONDER3!
#itemlist
Great! Install a new Caretaker and make sure he's reliable.
We don't want it, it's probably been infected by the zombie virus. Torch the building!

#THEY_RAZE_CITY_GOLD
#map_center 1
#advisor Combat Angry
#wave 2
{Bad News!}
^The Damned {$CIVNOUN2} have stolen [$NUM0 supplies] from our {$CITY1} and destroyed the building!
^They should be made to pay dearly for this atrocity!

#CITY_RAZED_WITH_WONDER
#map_center 1
#advisor Combat Angry
{Bad News!}
^Our {$CITY1} was razed by the [Damned $CIVNOUN2!]
^They have stolen [$NUM0 supplies] from its stores and [destroyed $WONDER3!]
^They are worthless, and must be destroyed.

#THEY_CAPTURE_CITY_GOLD
#map_center 1
#advisor Combat Angry
#wave 2
{Bad News!}
^Our {$CITY1} was captured by the {Damned $CIVNOUN2!}
^They have stolen [$NUM0 supplies] from its stores.

#CITY_LOST_WITH_WONDER
#map_center 1
#advisor Combat Angry
{Bad News!}
^The {Damned $CIVNOUN2} have captured our needed {$CITY1} -- along with $WONDER3!
^They have also stolen [$NUM0 supplies] from its stores.
^We must make them pay!


#comment ____________________________________________________________________________________Game Rules

#RESISTERS
#map_center 2
#advisor Combat Angry
{Damn it!} There $<#0:is:are> $NUM0 $<#0:resister:resisters> in the defiant {$CITY1}.
^We need to garrison strong units in that building to stop the resistance!

#comment _____________________________________________________________________________________COMBAT GAMESTOPPERS

#CIV_DESTROYED_BY_PLAYER_NO_MODAL
#advisor Combat Happy
#text
We have Totally Destroyed the $CULTURAL_LEVEL3 {$CIVNOUN0}, $RULER_TITLE2.

#CIV_DESTROYED_BY_PLAYER
#advisor Combat Happy
#text
We have Totally Destroyed the $CULTURAL_LEVEL3 {$CIVNOUN0}, $RULER_TITLE2.
#itemlist
What's the big picture?
Good! They deserved it. Carry on...
#active 1

#DISBAND
#xs 320
#advisor Combat Surprised
{Disband this $UNIT0 unit?}
^Are you sure?  This unit will help us fight the Zombies!
^What the Hell are you doing?
#itemlist
Don't question me, I said do it!
No. Maybe you are right, I need some rest.

#UPGRADE
#xs 320
#advisor Combat Happy
Upgrade the good {$UNIT0} to the Great {$UNIT1} for $NUM0 supplies?
#itemlist
Yes.
No.

#NO_UNITS_TO_UPGRADE_ALL
#advisor Combat Sad
We don't have a single {$UNIT0} that can be upgraded!

#NO_GOLD_TO_UPGRADE_ALL
#advisor Combat Sad
We would need $NUM0 supplies in order to complete all the upgrades!

#UPGRADE_ALL
#advisor Combat Happy
Upgrade each {$UNIT0} ($NUM0 total) for $NUM1 supplies?
#itemlist
Yes.
No.

#CANTCONFIRMWAR
#advisor Combat Sad
I have to inform you that we can't break our locked alliance!

#CONFIRMWAR
#advisor Combat Angry
Just say the word. We are ready to Kick All their Asses!
#itemlist
I agree! Go Stomp them into the Ground!
No not yet.
#active 1

#OURNUKEFAILED
#advisor Combat Angry
Our expensive {HellFire nuclear missile} was intercepted by the damned {Missile Defense System in the Test Lab!}

#MILITARYNUKE
#advisor Surprised
Well, Good or Bad, You're the one with the nukes.

#THEIRNUKEFAILEDBYUS
#advisor Combat Happy
One of the {$CIVADJ0} nuclear missiles was destroyed by our superior {Missile Defense System!}

#THEIRNUKEFAILEDBYOTHERS
#advisor Combat Sad
The {$CIVADJ0} Nuclear Missile was shot down by the {$CIVADJ1 Missile Defense System!}

#comment ________________________________________________________________________________________FACTION STATEMENTS

#MUTUALPROTECTIONOURWAR
#advisor Faction Angry
{$CIVNAME0} attacked our friends, {$CIVNAME1}. Our $LINK<mutual protection pact=GCON_Agreements> requires
us to declare war against {$CIVNAME0}.


#MUTUALPROTECTIONWARONUS
#advisor Faction Angry
Our righteous stand against the Damn {$CIVNAME0}, has caused the {$CIVNAME1} to declare war on us!
^They had a $LINK<mutual protection pact=GCON_Agreements>!


#MILITARYALLIANCEOURWAR
#advisor Faction Happy
We have agreed with {$CIVNAME0} to fight against {$CIVNAME1}. We declare war upon {$CIVNAME1}.


#MILITARYALLIANCEWARONUS
#advisor Faction Angry
The Damned {$CIVNAME0} and the Back Stabbing {$CIVNAME1} have declared war on us! They have a combat alliance to destroy us!


#MAKEPEACE
#advisor Faction Happy
{$CIVNAME0} and {$CIVNAME1} have stopped fighting.


#MUTUALPROTECTIONPACT
#advisor Faction
{Be Careful,} {$CIVNAME0} and {$CIVNAME1} have signed a mutual protection pact.


#MILITARYALLIANCEAGAINSTUS
#advisor Faction Angry
Oh No! {$CIVNAME0} and {$CIVNAME1} have signed a combat alliance against us.


#MILITARYALLIANCE
#advisor Faction
{$CIVNAME0} and {$CIVNAME1} have signed a combat alliance against {$CIVNAME2}.


#TRADEEMBARGO
#advisor Faction Angry
{$CIVNAME0} and {$CIVNAME1} have signed a trade embargo against us.
^Didn't I tell you they were Back Stabbers...?


#TRADEEMBARGOENDS
#advisor Faction Happy
The trade embargo against us between {$CIVNAME0} and {$CIVNAME1} has ended.


#SUMMARY_CIV_DESTROYED_BY_CIV
#advisor Faction Sad
The Damned {$CIVADJ1} Faction destroyed the {$CIVNOUN0}{!}


#SUMMARY_CIV_DESTROYED
#advisor Faction Happy
The {$CIVNOUN0} Faction has been destroyed!


#SUMMARY_THEY_DECLARE_WAR_ON_US
#advisor Faction Angry
The Damned {$CIVNOUN0} declared war on us!


#SUMMARY_DECLARE_WAR
#advisor Faction Surprised
{$CIVNAME0} declared war on the {$CIVNOUN1}{!}


#TECH_MUST_SELECT_FOR_STEALING
#map_center 1
#advisor Faction Happy
Our Detective in the Island's {$CITY1} needs to know what area of research to pursue, $RULER_TITLE0.

#TECH_THEFT_CONFIRMATION
#advisor Faction Happy
Would you like us to steal, $LINK0, $RULER_TITLE0?

#TECH_HAS_NOT_LEARNED
#advisor Faction Happy
$RULER_TITLE0, $TITLE1 $LEADER2 doesn't understand these secrets.


#TECH_ALREADY_LEARNED_STEALING
#advisor Faction Happy
$RULER_TITLE0, we already know these Capabilities.

#CARROT
#advisor Happy
Compared to you, most people have the IQ of a carrot...


#NODIPLOMACY
#advisor Faction Angry
The messenger we sent to the {$CIVNOUN0}Faction has not returned... perhaps he lost his way but we fear the worst!


#FA_NO_KNOWLEDGE
Sorry, but we have no knowledge of the {$CIVADJ0} armed forces.


#FA_BEST_UNIT
A good plan violently executed now is better than a perfect plan next week.


#FA_CULTURAL
Whatever your gonna do, do it fast!


#FA_NO_CAN_TRADE
We cannot trade with the {$CIVADJ0} Faction. We need a $LINK<viable trade route=GCON_Trade>.


#FA_IMPORT_GOOD
We could trade with the {$CIVNOUN0} if you like. They have some fine $RESOURCES1 to trade.


#FA_NO_SURPLUS
Unfortunately, the {$CIVNOUN0} Faction does not have any surplus resources to trade with us.


#FA_WE_NO_SURPLUS
We have nothing to trade the {$CIVNOUN0} ...unless they want some dead bodies.


#FA_EXPORT_GOOD
The {$CIVNOUN0} Faction might want some of our $RESOURCES1 Resource.


#comment MOOD = happy, indifferent, annoyed
#FA_HAPPINESS_1
The {$CIVNOUN0} Faction seems to be $MOOD1 toward us.

#FA_HAPPINESS_2
The {$CIVNOUN0} Faction is $MOOD1 with us.

#comment ________________________________________________________________________________________FACTION GAMESTOPPERS

#CONFIRMDIPLOMACY
#advisor Faction Happy
The {$CIVNOUN0} Faction has requested a meeting. Will you see them?
#itemlist
Sure, grab a few of our best men and let's go see what they want.
No, it's a trap you idiot!


#CONFIRMRENEGOTIATEPEACE
#advisor Faction Surprised
Are you sure we should renegotiate peace?
#itemlist
Yes, Absolutely.
No, Better Not.
#active 1


#DECLARE_WAR
#advisor Faction Sad
#text
$RULER_TITLE1, this will cause a fight with the {$CIVADJ0} Faction!
^Have you lost your mind?
#itemlist
Stop Questioning me, I said [DO IT!]
Maybe You're right, I will re-consider this.
#active 1


#VERBOSE_CIV_DESTROYED
#advisor Faction Sad
#text
$RULER_TITLE2, we have news, the $CULTURAL_LEVEL3 {$CIVNOUN0} Faction has been destroyed.
#itemlist
What's the big picture?
No Big Deal...
#active 1


#VERBOSE_CIV_DESTROYED_BY_CIV
#advisor Faction Sad
#text
$RULER_TITLE2, the $CULTURAL_LEVEL3 {$CIVNOUN0} Faction has been destroyed by {$CIVADJ1} forces.
#itemlist
What's the big picture?
No Big Deal... right?
#active 1

#comment _________________________________________________________________________________________STRATEGY STATEMENTS

#TECH_FREE
#advisor Strategy Happy
$RULER_TITLE0, our $WISEMEN1 have gained the Capability of $LINK0.

#GOODY_TECH
#advisor Strategy Happy
The $BARBARIAN0 tribe has taught us 
$LINK0.

#TECH_MUST_SELECT_FOR_RESEARCH
#advisor Strategy Sad
$RULER_TITLE0, our $WISEMEN1 need guidance. What shall we research?

#TECH_ALREADY_LEARNED
#advisor Strategy Happy
$RULER_TITLE0, we already know this.

#TECH_CIVILOPEDIA_LINKS
#advisor Strategy
View Civilopedia entry for:

#comment these next two popups are now graphic windows.  So the strings here in script are just
#comment text strings.  Please do not add popup control lines to them.
#TECH_NEW_ERA1
$TITLE0, our historians agree, we have entered a distinctly new age in our development!

#TECH_NEW_ERA2
The discoveries of our $WISEMEN1 have led to a new era of prosperity for our people, $RULER_TITLE0!

#LOSTSPACESHIP
#advisor Strategy Angry
The {$CIVNOUN0} Faction has destroyed our plans!

#DESTROYEDSPACESHIP
#advisor Strategy Happy
We have destroyed the {$CIVADJ0} escape plan!

#SUMMARY_THEIR_SPACESHIP_PART
#advisor Strategy Surprised
The {$CIVNOUN0} added $SPACESHIP_PART1 to their 5 step plan.

#SUMMARY_WONDER_OBSOLETE
#advisor Strategy Sad
The Capability of $TECH0 has rendered $WONDER1 obsolete.

#SUMMARY_REVEAL_MAP
#advisor Strategy Happy
The Capability of $TECH0 has lit up the Island - we can actually see where we're going now!

#comment _______________________________________________________________________________________STRATEGY GAMESTOPPERS

#TECH_ADVANCED
#advisor Strategy
#text
^$RULER_TITLE0, our $WISEMEN1 have gained the Capability of
$LINK0.
^What shall we look into now?
^$DROPLINK0.
#itemlist
OK. Sounds good.
What's the big picture?


#TECH_ACQUIRED_ONE_SOURCE
#advisor Strategy
#text
$RULER_TITLE0, we gained the Capability of $TECH3 from the $CIVNOUN_OR_BARBARIAN2.
So what should our $WISEMEN1 look into next?
^$DROPLINK0
#itemlist
OK.
What's the big picture


#TECH_ACQUIRED_TWO_SOURCES
#advisor Strategy
#text
$RULER_TITLE0, we gained the Capability of $TECH4 from the $CIVNOUN_OR_BARBARIAN2 and the $CIVNOUN_OR_BARBARIAN3.
So what should our $WISEMEN1 look into next?
^$DROPLINK0
#itemlist
OK.
What's the big picture?


#TECH_FIRST
#advisor Strategy
#text
$RULER_TITLE0, our $WISEMEN1 need direction.
^Shall we look into the Capability of
^$DROPLINK0?
#itemlist
OK.
What's the big picture?


#comment ____________________________________________________________________________________________TRADE STATEMENTS

#LOSTGOOD
#advisor Trade Surprised
We lost our supply of $RESOURCES0!


#GOODDISAPPEARED
#advisor Trade Surprised
This source of $RESOURCES0 has been exhausted!


#GOODAPPEARED
#advisor Trade Happy
We have discovered a new source of $RESOURCES0!


#comment ___________________________________________________________________________________STATUS STATEMENTS

#CULTUREBORDERVERBOSE
#map_center 1
#advisor Status happy
$RULER_TITLE0, the borders of our {$CITY1} expand because of its great $LINK<status=GCON_Culture>!

#CULTUREBORDEROVER
#advisor Status Sad
Our borders have shrunk due to declining status.


#SUMMARY_TRAVELERS_REPORT
#advisor Status
The {$CIVNOUN0} Faction is working on the Strategic {$WONDER1}.


#VERBOSE_TRAVELERS_REPORT
#advisor Status
#text
The {$CIVNOUN0} Faction has begun a great task,
^$LINK0.
#itemlist
Big Deal.
What's the big picture?

#comment _______________________________________________________________________________________OTHER STATEMENTS

#comment ______________________________________________________________________________________OTHER GAMESTOPPERS

#UNIT_PRODUCED_LEADER
#advisor Combat Happy
#x 10
#y 40
#xs 320
#caption {Do you want to rename this victorious unit?}

Name:

#RENAME_UNIT
#advisor Combat Surprised
#x 10
#y 40
#xs 320
#caption {You want to rename $UNIT0?}

Name:

#NOTENOUGHGOLD
Not enough supplies.

#TOOMANYCITIES
Too many buildings.

#NEWCITY
#advisor Status Happy
#x 10
#y 40
#xs 320
#caption {Name this building?}

Name:

#BADCITYNAME
#advisor Status Sad
#text
A building already exists with this name. 
^{Please} choose a [unique] name.

#RENAME_CITY
#advisor Status Surprised
#caption {Rename the Island's $CITY0}?
#x 10
#y 40
#xs 320

Name:

#ENEMY_UNIT_DOUBLECLICK
#caption {$CIVADJ0} {$UNIT1}
#text
What is it?
#itemlist
Take me to your leader.
Nothing. Sorry!

#GOODEVIL
#advisor Happy
{$OURCIV0} will always triumph, because {$ENEMYCIV1} are slow and smelly.

#DISEMBARK
Disembark?
#itemlist
Never mind.
Unload all.
#active 1

#SELECT_TRANSPORT
#caption What Transport?
Select a transport to board:

#CREATE_UNIT
#caption What type of unit?
Select a unit type to create:

#MOVE_AHEAD_PONY
#xs 440
#caption Select number of turns to advance
#listbox
#button Five
#button Ten
#button Twenty
#button Fifty
#button Hundred
#button Cancel

#SELECT_ASSASSIN
#caption What should be targeted?
Select a target for attack:

#CHANGEMOBILIZATION
#xs 400
Set mobilization level to...
#itemlist
Normalcy
War-Time

#PICKWHOM
#xs 400
#caption Pick the faction...

#CHANGE_GOVERNMENT
#caption Attitude Types
#text
Select a new attitude type.

#comment____ This messages are displayed in the Faction screen when a user wants to replace a leader in a circle with another leader
#MORE_CIVS_FA_1
#x 70
#y 125
#xs 130
#caption Cannot Display Leader!
#text
^^You must select one (only one) leader other than yourself to replace.

#comment __________________________________________________________________________________________ESPIONAGE

#ESPIONAGE_DIPLOMATIC_MISSION_UNAVAILABLE
#caption Faction Ministry
We cannot conduct tactical missions because we don't know of any other Factions.

#ESPIONAGE_DIPLOMATIC_MISSION_CURRENTLY_UNAVAILABLE
#caption Faction Ministry
Tactical missions are currently unavailable.

#ESPIONAGE_SPY_MISSION_UNAVAILABLE
#caption Faction Ministry
We cannot conduct private investigations because we don't know of any other factions.

#ESPIONAGE_SPY_MISSION_CURRENTLY_UNAVAILABLE
#caption Faction Ministry
Private Investigations are currently unavailable. Seek the services of Sam Hammer.

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT2
#caption Faction Ministry
What shall we do, $RULER_TITLE0?

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT
#caption Espionage in {$CITY0}
What shall we do, $RULER_TITLE1?

#ESPIONAGE_SPY_MISSION_SELECT
#caption Espionage in {$CITY0}
Select the type of mission to conduct.

#ESPIONAGE_SAFETY_LEVEL
#advisor Faction Happy
#text
We should perform this mission:
#itemlist
[Immediately] ($NUM0 supplies - low chance of success)
[Carefully]   ($NUM1 supplies - moderate chance of success)
[Safely]      ($NUM2 supplies - high chance of success)
#itemindex -1
[Wait!] These choices are too risky. Let's step back and reassess.

#ESPIONAGE_START_MISSION_ESTABLISH_EMBASSY
#caption Faction Ministry
Establish a negotiation room with whom?

#ESPIONAGE_NO_EMBASSIES_AT_THIS_TIME
#caption Faction Ministry
We cannot establish any new negotiation rooms at this time.

#ESPIONAGE_MISSION_ESTABLISH_EMBASSY_SUCCESS
#map_center 3
#advisor Faction Happy
$TITLE0, we have successfully established a negotiation room in
{$CIVADJ1} $CITYSIZE2 of {$CITY3}.

#ESPIONAGE_FOREIGN_EMBASSY_ESTABLISHED
#advisor Faction Happy
{$TITLE0, $LEADER1 of the $CIVNOUN2} has established a negotiation room in our Headquarters.

#ESPIONAGE_START_MISSION_INVESTIGATE_CITY
#caption Espionage in {$CITY0}
Choose a building to investigate.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_IMMUNE
#caption Espionage in {$CITY0}
The {$CIVADJ1} Faction is immune to building investigations.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_SUCCESS
#caption Espionage in {$CITY0}
We have conducted an investigation of the Island's {$CITY1}.

#comment ______________________________________________________________________________ESPIONAGE PRIVATE DETECTIVES

#ESPIONAGE_NO_CIVS_WITHOUT_MOLES
#caption Faction Ministry
We have Private Detectives in every Faction we know.


#ESPIONAGE_START_MISSION_PLANT_MOLE
#caption Faction Ministry
Where do you want the Private Detective?


#ESPIONAGE_MISSION_PLANT_MOLE_SUCCESS
#caption Faction Ministry
We now have a Private Detective in the Island's {$CITY0}.


#ESPIONAGE_MISSION_PLANT_MOLE_FAILURE
#caption Faction Ministry
Our Private Detective in the damned {$CITY0} was caught and killed. {$TITLE1 $LEADER2} is not pleased.


#ESPIONAGE_CAUGHT_MOLE
#advisor Faction Angry
We have caught {$TITLE0 $LEADER1 of the $CIVNOUN2} attempting to plant a Private Detective in our Headquarters.


#ESPIONAGE_START_MISSION_EXPOSE_MOLE
#caption Faction Ministry
Choose a Faction from which to expose a Private Detective.


#ESPIONAGE_MISSION_EXPOSE_MOLE_IMMUNE
#caption Espionage in {$CITY0}
The {$CIVADJ1} Faction is immune to exposing Private Detectives.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS
#map_center 0
#advisor Faction Happy
Once again our investment in private investigations has paid off.
^We have exposed and neutralized {$TITLE1 $LEADER2's} Private Detective in our {$CITY0}.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS_EXPOSED
#advisor Faction
Our Private Detective in our {$CITY0} managed to expose {$TITLE1 $LEADER2's} Private Detective.
^The threat has been neutralized but our Detective's position was compromised. 


#ESPIONAGE_MISSION_EXPOSE_MOLE_FAILURE
#map_center 0
#advisor Faction Angry
Our sting operation against {$TITLE1 $LEADER2's} Private Detective in their Damned {$CITY0} failed, blowing our Detective's cover.
{$TITLE1 $LEADER2} is threatening retaliation.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE_SUCCESS
#map_center 3
#advisor Faction Sad
Our Private Detective in the Island's {$CITY3} building has been captured! We've also caught a Detective from {$TITLE0 $LEADER1 of the $CIVNOUN2}.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE
#advisor Faction
A Private Detective from {$TITLE0 $LEADER1 of the $CIVNOUN2} was caught attempting to expose our Private Detective.


#ESPIONAGE_MISSED_EXPOSING_MOLE
#map_center 0
#advisor Faction
Our Private Detective in the Damned {$CITY0} has been captured!

#comment ________________________________________________________________________________ESPIONAGE PROPAGANDA

#ESPIONAGE_START_MISSION_INITIATE_PROPAGANDA
#caption Espionage in $CITY0
Choose a building to bribe.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_IMMUNE
#caption Espionage in $CITY0
The {$CIVADJ1} occupants are immune to propaganda.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_SUCCESS
#map_center 0
#caption Espionage in $CITY1
The occupants of the Island's $CITY0 have overthrown their Faction and joined our cause!


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_FAILURE
#map_center 0
#caption Espionage in $CITY1
The occupants of the Island's $CITY0 are not sufficiently sympathetic to our cause. The propaganda campaign was unsuccessful.


#ESPIONAGE_MISSED_PROPAGANDA_LOST_CITY
#map_center 0
#advisor Faction
We have lost our {$CITY0} due to a propaganda campaign!


#ESPIONAGE_MISSED_PROPAGANDA
#map_center 0
#advisor Faction
A propaganda campaign in the building, $CITY0, has upset its occupants.

#comment _________________________________________________________________________ESPIONAGE SABOTAGE

#ESPIONAGE_START_MISSION_SABOTAGE_PRODUCTION
#caption Espionage in $CITY0
Where shall we attempt the sabotage mission?


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_IMMUNE
#caption Espionage in $CITY0
The {$CIVADJ1} occupants are immune to sabotage.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS
#map_center 0
#caption Espionage in $CITY4
Our Private Detective in the unsuspecting $CITY0 has sabotaged production. The building must restart its production of $ITEM1.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS_EXPOSED
#map_center 0
#advisor Faction
We have successfully sabotaged the damned $CITY0's production of $IMPROVEMENT1.
^Unfortunately, our Private Detective was [caught in the act] and removed.
^$TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_FAILURE
#map_center 0
#advisor Faction
Our sabotage attempt against the damned $CITY0 failed, and our Private Detective was caught.
^$TITLE2 $LEADER3 is steaming...


#ESPIONAGE_CAUGHT_SABOTAGING_SUCCESS
#map_center 3
#advisor Faction
Production in our {$CITY3} has been sabotaged! A Private Detective of {$TITLE0 $LEADER1 of the $CIVNOUN2} was caught.


#ESPIONAGE_CAUGHT_SABOTAGING
#map_center 3
#advisor Faction
A Private Detective of {$TITLE0 $LEADER1 of the $CIVNOUN2} was caught sabotaging production in the strong {$CITY3}.


#ESPIONAGE_MISSED_SABOTAGING
#map_center 0
#advisor Faction
Production in our hard working $CITY0 has been sabotaged!

#comment __________________________________________________________________________ESPIONAGE STEALING

#ESPIONAGE_MISSION_STEAL_PLANS_IMMUNE
#caption Espionage in $CITY0
The {$CIVADJ1} occupants are immune to plan stealing.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS
#caption Faction Ministry
Our Private Detective in the Island's $CITY0 was able to steal vital plans regarding the movements of {$TITLE1 $LEADER2's} units. 
We are now able to pinpoint the locations of all of his units.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS_EXPOSED
#map_center 0
#caption Faction Ministry
Our Private Detective in Island's $CITY0 was able to steal vital plans regarding the movements of {$TITLE1 $LEADER2's} units. 
We are now able to determine where all of his units are located. However, our Private Detective was 
caught and executed. {$TITLE1 $LEADER2} is not pleased.


#ESPIONAGE_MISSION_STEAL_PLANS_FAILURE
#map_center 0
#caption Faction Ministry
Our Private Detective in  the Island's $CITY0 was caught attempting to steal vital plans. The Detective has been executed. 
{$TITLE1 $LEADER2} is not pleased.


#ESPIONAGE_CAUGHT_STEALING_PLANS_SUCCESS
#advisor Faction
Our combat plans have been stolen! A Private Detective from {$TITLE0 $LEADER1 of the $CIVNOUN2} was caught.


#ESPIONAGE_CAUGHT_STEALING_PLANS
#advisor Faction
A Private Detective from {$TITLE0 $LEADER1 of the $CIVNOUN2} was caught attempting to steal plans regarding our unit movements.


#ESPIONAGE_MISSED_STEALING_PLANS
#advisor Faction
Our combat plans have been stolen!

#comment __________________________________________________________________________________Capability

#ESPIONAGE_MISSION_STEAL_TECH_IMMUNE
#caption Espionage in $CITY0
The {$CIVADJ1} occupants are immune to Capability stealing.


#ESPIONAGE_MISSION_STEAL_TECH_UNABLE
#caption Espionage in $CITY0
$RULER_TITLE2, we have learned that the {$CIVNOUN1} have made no Capability advancements over us.
We were, therefore, unable to steal Capabilities from them.


#ESPIONAGE_MISSION_STEAL_TECH_SUCCESS
#caption Espionage in $CITY0
We have managed to steal a Capability from the {$CIVNOUN1}.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE
#map_center 2
#caption Espionage in $CITY0
Our Private Detective in the Island's {$CITY1} building failed to steal any Capabilities. The Private Detective however, managed to escape without getting caught or attracting undue attention.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE_CAUGHT
#map_center 2
#caption Espionage in $CITY0
Our Private Detective in the Island's {$CITY1} building was caught attempting to steal Capabilities. $TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_TECH
#advisor Faction
A Private Detective from {$TITLE0 $LEADER1 of the $CIVNOUN2} was caught attempting to steal Capabilities.

#comment __________________________________________________________________________________World Maps

#ESPIONAGE_MISSION_STEAL_WORLD_MAP_IMMUNE
#caption Espionage in $CITY0
The {$CIVADJ1} occupants are immune to world map stealing.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_SUCCESS
#caption Espionage in $CITY0
We have managed to steal the Island map from the {$CIVNOUN1}.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE
#map_center 2
#caption Espionage in $CITY0
Our Private Detective in the Island's {$CITY1} building failed to steal the Island map. He, however, managed to escape without getting caught
or attracting undue attention.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE_CAUGHT
#map_center 2
#caption Espionage in $CITY0
We've lost our Private Detective in the Island's {$CITY1} building. He was caught attempting to steal their Island map.
$TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_MAP
#advisor Faction
A Private Detective from {$TITLE0 $LEADER1 of the $CIVNOUN2} was caught attempting to steal our Island map.

#comment ________________________________________________________________________________Various

#BOMBARDFAILED
Shot or Bombardment failed.

#BOMBARDSUCCEEDED
Shot or Bombardment successful! Improvements destroyed.

#UNITBOMBARDSUCEEDED
Shot or Bombardment successful! Enemy units Killed or injured.

#UNITBOMBSUCEEDED
Bombing run successful! Enemy units killed or injured.

#THEIRBOMBARDFAILED
Enemy Shot or Bombardment failed.

#THEIRBOMBARDSUCCEEDED
Enemy Shot or Bombardment successful. Improvements destroyed.

#THEIRUNITBOMBARDSUCEEDED
Enemy Shot or Bombardment successful. Our units Killed or injured.

#THEIRUNITBOMBSUCEEDED
Enemy Bombing run successful. Our units Killed or injured.

#AIRINTERCEPTED
We were shot down by an enemy interceptor!

#AIRINTERCEPTORDESTROYED
We shot down an enemy interceptor!

#AIRINTERCEPTSUCCESS
We intercepted an enemy!

#AIRINTERCEPTFAILURE
Our interceptor was shot down!

#AIRSAMINTERCEPTED
We were shot down by an enemy Auto Defense System!

#AIRFLAKINTERCEPTED
We were shot down by enemy anti-aircraft!

#BOMBFAILED
Our Bombing run failed.

#THEIRBOMBFAILED
Their Bombing run failed.

#BOMBSUCCEEDED
Bombing run successful--improvements destroyed.

#THEIRBOMBSUCCEEDED
Enemy Bombing run successful--improvements destroyed.


#NEEDEMPTYSQUARE
#xs 320
That action cannot be performed on a square already containing a building.


#NEEDGOOD
#xs 320
That action can only be performed on a square containing a $LINK<Resource=GCON_NResources>.


#HAVEDESTROYED
#map_center 1
The {$CIVNOUN0} Faction has destroyed improvements near our {$CITY1}!


#HAVEARTYDESTROYED
#map_center 1
{$CIVADJ2} Shot or Bombardment has destroyed improvements near our {$CITY1}!


#PAUSED
#xs 300
$NAME0 has paused.


#UNPAUSED
#xs 300
$NAME0 has unpaused.


#CHANGINGSERVERS
#xs 300
Please wait while a player is removed from the game...


#AIRDROPFAILED
Our unit was mobbed as soon as he arrived!


#MADEAIRDROP
The {$CIVADJ0} Faction has invaded the area!


#ALREADYMOVED
This unit has already moved.

#NOALLIANCE_AGGRESSION
No aggression against alliance.

#DEBUGGOODS
#xs 500


#comment _________________________________________________________________________________ADVISOR_ADVICE

#comment ____________________________________________________________DIPLO_ADVICE

#DIPLOADVICEMILITARY_MORETHANUS
#advisor Faction Sad
In case you haven't taken current events into consideration, we could get our asses kicked!


#DIPLOADVICEMILITARY_EQUALWITHUS
#advisor Faction Happy
Our forces are about the same size as the {$CIVNOUN0} Faction... Good Luck.


#DIPLOADVICEMILITARY_LESSTHANUS
#advisor Faction Happy
Our forces outnumber the {$CIVNOUN0} Faction. That's good...


#DIPLOADVICESCIENCE_MORETHANUS
#advisor Faction Sad
The {$CIVADJ0} Faction has a great plan to escape from this hellhole!


#DIPLOADVICESCIENCE_EQUALWITHUS
#advisor Faction Happy
The {$CIVADJ0} escape plans are as good as ours.


#DIPLOADVICESCIENCE_LESSTHANUS
#advisor Faction Happy
The {$CIVADJ0} Faction doesn't have a clue how to get out of this mess.


#DIPLOADVICETHEIRSCIENCE_MORETHANUS
#advisor Faction Happy
The {$CIVADJ0} Faction understands that we are smarter than them.


#DIPLOADVICETHEIRSCIENCE_EQUALWITHUS
#advisor Faction Happy
The {$CIVADJ0} Faction believe their escape plans are as good as ours.


#DIPLOADVICETHEIRSCIENCE_LESSTHANUS
#advisor Faction Sad
The {$CIVADJ0} Faction is saying we are stupid concerning our level of research.


#ADVISORRANDDEF
#advisor Happy
{Hail to the $TITLE0, baby!}

#DIPLOADVICEFEAR
#advisor Faction Happy
The {$CIVADJ0} Faction fears our strong {$UNIT1}.


#DIPLOADVICETHEIRCULTURAL
The {$CIVADJ1} Faction happens to be $CULTURAL_OPINION0 our status.


#DIPLOADVICECULTURAL
Our Faction seems to be $CULTURAL_OPINION0 the {$CIVADJ1} status.


#DIPLOADVICEBESTUNIT
#advisor Faction Sad
The {$CIVADJ0} Faction has the Powerful {$UNIT1}.


#DIPLOADVICEACTOFAGGRESSION
#advisor Faction Angry
Don't forget, The {$CIVADJ0} Faction has attacked us before. We should not trust them.


#DIPLOADVICEFOREIGN_HAVE_NOT_MET
#advisor Faction Happy
We have not met this one before. [Be careful...]


#DIPLOADVICEFOREIGN_LIAR
#advisor Faction Angry
{$LEADER0} is a [known liar and cheat.] Deal with $LEADER0 carefully.


#DIPLOADVICEFOREIGN_BETRAYAL
#advisor Faction Angry
We know that {$LEADER0} has [betrayed our friends] the {$CIVNOUN1}.


#DIPLOADVICETRADE_LAND_ROUTE
#advisor Faction Sad
We cannot trade resources without a trade route. A safe passage connecting our Headquarters would do it.


#DIPLOADVICETRADE_SEA_ROUTE
#advisor Faction Sad
We cannot trade luxuries or resources with the {$CIVNOUN0} without a safe route.


#DIPLOADVICETRADE_OUREMBARGO
#advisor Faction Sad
We have agreed not to trade with the {$CIVNOUN0} -- we have a trade embargo against them.


#DIPLOADVICETRADE_THEIREMBARGO
#advisor Faction Angry
We cannot trade resources or luxuries with the {$CIVNOUN0} -- they have a trade embargo against us.


#DIPLOADVICETRADE_LAND
#advisor Faction Sad
We cannot negotiate trade deals with the {$CIVNOUN0}. Build a Sewer Access or clear and repair the streets that are swarming with zombies.


#DIPLOADVICETRADE_WATER
#advisor Faction Sad
We cannot negotiate luxury or resource trade deals with the {$CIVNOUN0}. If we had a sea route we could...


#DIPLOADVICE_TRADE_HAS_ROUTE
#advisor Faction Happy
We have a trade route with the {$CIVNOUN0}... maybe we should offer them some of our excess $RESOURCE_OR_LUXURY1 Resource.


#DIPLOADVICE_TRADE_HAS_ROUTE_THEM
#advisor Faction Happy
The {$CIVNOUN0} Faction has $RESOURCE_OR_LUXURY1 which they may be willing to trade to us.


#DIPLOADVICE_TRADE_HAS_ROUTE_SURPLUS
#advisor Faction Happy
We have $NUM0 excess $RESOURCE1, and the {$CIVNOUN0} would love to have it. Lets see what they'll offer...


#DIPLOADVICETRADE_DEAL_ACCEPT
#advisor Faction Happy
I am sure they will accept this deal!


#DIPLOADVICETRADE_DEAL_WEAKREJECT
#advisor Faction Happy
We're getting closer to a deal but keep negotiating.


#DIPLOADVICETRADE_DEAL_NEUTRALREJECT
#advisor Faction Sad
Those greedy idiots will not accept this deal.


#DIPLOADVICETRADE_DEAL_STRONGREJECT
#advisor Faction Angry
Those greedy idiots will probably be insulted by this deal.


#DIPLOADVICETRADE_DEAL_TOTALREJECT
#advisor Faction Angry
You know those greedy idiots would never accept such a deal.


#comment _________________________________________________________________SITUATION_ADVICE

#DOMESTICADVICERANK
Capture more buildings!

#comment {DOES = Thrives}, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment OPTIONALSTRING = This will just tell you if you need an aqueduct or not
#DOMESTICADVICECITYSIZE
Our {$CITY0} $DOES1, $TITLE2$PUNCT3  $OPTIONALSTRING4


#comment HAPPY = happy, unhappy, content
#DOMESTICADVICEHAPPINESS
$RULER_TITLE0, the occupants in our {$CITY1} are $HAPPY2.


#DOMESTICADVICEANARCHY
#advisor Situation Surprised
{We are in a State of Panic}. It's touch and go... We will try to have Our Attitude under control in about $NUM0 turn.


#comment _________________________________________________________________TRADE_ADVICE

#TRADEADVICERANK
#advisor Trade Surprised
Make more trades!


#TRADEADVICEACQUIREMORE
#advisor Trade Sad
We should Trade more.


#TRADEADVICEMORE
#advisor Trade Sad
All the doors have been welded closed against the advancing Zombies. Now all we need is a deck of cards.


#TRADEADVICEROUTE
#advisor Trade Happy
If Possible, we should try to establish a safe trade route with the {$CIVNOUN0}.


#TRADEADVICEEMBARGO
#advisor Trade Happy
If we sign a trade embargo with the {$CIVNOUN0}, it may help us in our fight with {$CIVNAME1}.


#TRADEADVICEWEHAVENOTHING
#advisor Trade Sad
We have absolutely no resources to trade. We should get some as soon as possible.


#comment _________________________________________________________________COMBAT_ADVICE

#MILITARYADVICERANK_WEAK
#advisor Combat Angry
Compared to the Zombies and other Factions, our forces are {Too Weak!}


#MILITARYADVICERANK_AVERAGE
#advisor Combat Sad
In case you haven't been paying attention to current events we seriously need more units!


#MILITARYADVICERANK_STRONG
#advisor Combat Happy
We can Kick these guys asses! Just give me the word.


#MILITARYADVICESUPPORT_TOO_COSTLY
#advisor Combat Sad
We need more supplies to support more units!


#MILITARYADVICESUPPORT_NOTENOUGHUNITS
#advisor Combat Happy
{Great News!} We can support more fighting units to get out there and kick ass!


#MILITARYADVICESUPPORT_NOTENOUGHUNITS_BESTUNIT
#advisor Combat Happy
We can support more units. I highly recommend the commendable {$UNIT0}.


#MILITARYADVICEBARBARIANS
#advisor Combat Angry
There's a Stray Supply Drop near our Faction's {$CITY1}. We can use the extra Supplies Damn it! Send a unit to get it.


#MILITARYADVICEMOLE
#advisor Combat Angry
Remember, aim for the head!


#comment _______________________________________________________________FACTION_ADVICE

#FOREIGNADVICERANK
Make more friends! Forget making friends with the Zombies, they just want to eat your Brain.


#comment _______________________________________________________________STATUS_ADVICE

#CULTURALADVICERANK
#advisor Status Happy
Gaining improvements in our buildings will expand our status!
#comment $LINK<status improvements=GCON_Culture>

#CULTURALADVICEOPINION
The {$CIVNOUN0} Faction seems to be $CULTURAL_OPINION1 our status.


#CULTURALADVICELIBRARIES
#advisor Status Happy
By providing our Faction with comics, horror books and zombie movies, 
we might gain some useful tips for surviving this mess.


#CULTURALADVICEARTS
#advisor Status Happy
By providing our Faction with comics, horror books and zombie movies, we might gain some useful tips for surviving this mess.


#CULTURALADVICEWONDER
#advisor Status Surprised
We should build the wonderful {$WONDER0!} We'd have Fantastic Status then.


#CULTURALADVICEIMPROVEMENT
We should build the {$IMPROVEMENT0} and increase our Status.


#comment _______________________________________________________________STRATEGY_ADVICE

#SCIENCEADVICERANK_WEAK
#advisor Strategy Sad
We lack inventiveness. Please try to find smarter people.


#SCIENCEADVICERANK_WEAK_FUNDING
#advisor Strategy Sad
You need to redirect more supplies to our escape committee.                                                                             ...Well, I only say that over and over when you aren't paying attention to me.  


#SCIENCEADVICERANK_AVERAGE
#advisor Strategy Happy
We are closer to getting off this Damned Island!


#SCIENCEADVICERANK_AVERAGE_FUNDING
#advisor Strategy Sad
We'll never get off this Damned Island...                                                                                 Just take a look at that Zombie from Hell! I need you to tell me again that your plan will Kick All Their Asses!


#SCIENCEADVICERANK_STRONG
#advisor Strategy Happy
I love it when a plan comes together, don't you?


#SCIENCEADVICERANK_STRONG_FUNDING
#advisor Strategy Happy
Our escape plans are progressing well but the generous funding of supplies is too much!


#SCIENCEADVICETECHRECOMMEND
#advisor Strategy Sad
I recommend keeping the last bullet for yourself but in the meantime try looking into {$TECH0}.


#comment ______________________________________________________________TECH BLURBS


#SCIENCEADVICETECH0
{The Year Before} it might as well be one hundred years ago.


#SCIENCEADVICETECH1
The {Month Before} I had a nice job, a nice house in the suburbs and a family; of course that's all gone now.


#SCIENCEADVICETECH2
I remember {The Day Before} as if it were yesterday.


#SCIENCEADVICETECH3
With {Keep 'Em Out} we can build barricades and give ourselves a better chance of survival. 


#SCIENCEADVICETECH4
{Guns, Guns Guns}, you can't have enough of them on this Island.


#SCIENCEADVICETECH5
{Keep The Lights On} would help us see what we're doing in our fight against the Zombies.


#SCIENCEADVICETECH6
We need wheels if we want to reclaim the streets and we don't have the keys, Hmmm!


#SCIENCEADVICETECH7
Gatling Guns and beautiful women are a great mix... Right?!


#SCIENCEADVICETECH8
Let's upgrade some of our Special Units and {Kick Zombie Ass}.


#SCIENCEADVICETECH9
Those Bastards! This has all been one big experiment and we're the guinea pigs!


#SCIENCEADVICETECH10
Get the helicopter running and let's head for the TV Station on the Mainland!


#SCIENCEADVICETECH11
We could {Call 911} and they just might send a patrol car or some SWAT teams to help.


#SCIENCEADVICETECH12
We need to control the streets and set up safe zones for our Faction.


#SCIENCEADVICETECH13
Send in the {Marines} and let's retake Paradise City block by block.


#SCIENCEADVICETECH14
Sometimes it's entirely appropriate to crack a nut with a {sledgehammer}.


#SCIENCEADVICETECH15
{Get me the President} NOW!! I need authorization to kill lots of innocent civilians.


#SCIENCEADVICETECH16
Let's try and {Contain This Mess}. 


#SCIENCEADVICETECH17
We're all gonna die!


#SCIENCEADVICETECH18
Anyone who knows the truth about the Company's involvement in this must be eliminated.


#SCIENCEADVICETECH19
A few million dollars here, a few million there, should be enough to buy off anyone. Those that can't be bought can always be paid a visit by the Black Ops.


#SCIENCEADVICETECH20
{Mmm Brains}, you can't beat a bit of cranial-candy; it's finger lickin' good.


#SCIENCEADVICETECH21
{The Mutation} will cause our bodies to rapidly decay and eventually fall apart but in the short term it will make us stronger.


#SCIENCEADVICETECH22
{Zombiegeddon,} It's Chompin', Stompin' time with our New Powerful Zombies!


#SCIENCEADVICETECH23
{Survival}


#SCIENCEADVICETECH24
{Authority}


#SCIENCEADVICETECH25
{Business}


#SCIENCEADVICETECH26
{Zombification}


#SCIENCEADVICETECH27
The Virus has {Jumped Species}. Now all living things are subject to becoming infected and changing into Zombie Creatures!


#SCIENCEADVICETECH28
{Here Boy}, Man or Zombies best friend, I just dunno? Grrr, Bite me!


#SCIENCEADVICETECH29
{Humanity} 


#SCIENCEADVICETECH30
They all said I was {mad} but they will all die now! MU HA HA HA HA!!


#SCIENCEADVICETECH31
{Unobtainable}


#SCIENCEADVICETECH32
With {Sewer Strategy}, as you travel through the Sewers, try to avoid those nasty "floaters".


#SCIENCEADVICETECH33
There's someone on the outside who still cares! God bless the Humanitarian Aid Organisations who send {Aid Relief}, there's still hope!


#SCIENCEADVICETECH34
Now seems to be the right time to take the {Cybernetics}project out of mothballs.


#SCIENCEADVICETECH35
When all else fails, you can always {Do It Yourself}


#SCIENCEADVICETECH36
Blessed are the {Geeks}: for they shall inherit the earth.


#SCIENCEADVICETECH37
Get your motor running with {Rev 'N' Ride} and head out on the zombie infested streets where you can enjoy a Kick Ass Ride and some needed payback.


#SCIENCEADVICETECH38
With {Baa Baa Bomb}, Wooly Cruise Missiles are just what we need to Baaaaam, I mean Bomb our enemies when they least expect it.


#SCIENCEADVICETECH39
{Farming}


#SCIENCEADVICETECH40
This tech is just too {Horrible} for words.


#SCIENCEADVICETECH41
A homage to the classic monster movies of the '50s and '60s, these spiders have grown to mammoth proportions.


#SCIENCEADVICETECH42
As any creature-feature fan knows, when you cross toxic chemicals or a Virus with a bunch of exotic creatures, you get rapid {Deadly Evolution}, lots of running around, screaming and death.


#SCIENCEADVICETECH43
Our {Damned Dogs} are advancing through the virus stages quickly and are becoming stronger! 


#SCIENCEADVICETECH44
Could this be {The Omega}? Yes, the Virus has advanced to its final stage in humans and the effect is Extreme!


#SCIENCEADVICETECH45
We could gain the Awesome Power of the Laser. Knowledge of the {Mega Laser} will greatly help us when we obtain the Annihilator on Adventure Island.


#SCIENCEADVICETECH46
There's ONLY one way to deal with this situation... {Lethal Force}


#SCIENCEADVICETECH47
{Civilians} can help us in our struggle against the Zombies.


#SCIENCEADVICETECH48
Please research {Advanced Mathematics} so we can Power Up the TARDIS!


#SCIENCEADVICETECH49
{Together We Stand} will bring our entire Family and Friends together.


#SCIENCEADVICETECH50
We need more Security and Power. {Farmland Security} will Greatly strengthen our position. Believe me, it's a good idea.


#SCIENCEADVICETECH51
With {Domination} we have Awsome Power!


#SCIENCEADVICETECH52
With {Here Kitty} our Farm Cats become exploding Rocket Cats!


#ADVISORANGRY
#advisor Angry
{I'm not even supposed to be here today!}


#comment ____________________________________________________________________________________________________


#PALACE_VIEW_UPGRADE
#caption The People Love You
The people admire your achievements so much, they offer to expand your palace.


#SSVIEW_SWITCH_PROD
#map_center 0
#advisor Strategy Sad
Assign {$CITY0} to build $PART5.
^Our hard working {$CITY0} is currently building your ordered $ITEM1, and has $NUM0 $TEXT3 in its queue
#itemlist
Zoom to building.
Switch to producing $PART4.
Finish $ITEM2, then build $PART4.
Enqueue $PART4.
#active 3


#comment _______________________________________Tech Research__________________________________________________
#comment These are all displayed after completing research on a Capability. A popup can be added for any Capability
#comment as long as it is named ACHIEVED_[pedia_key]. The popup will then automatically be displayed when that
#comment Capability is researched. The popups CANNOT have any choices. They are for information only.
#comment NOTE: These popups are not displayed when the Capabilities are received through diplomacy or in multiplayer.


#ACHIEVED_TECH_Guns
#advisor Faction happy
#text
Alright! $LINK<Guns, Guns, Guns=TECH_Guns> give us the power to Negotiate with other Factions on the Island. 


#ACHIEVED_TECH_Keep_Em_Out
#advisor Combat happy
#text
Now that we understand $LINK<Keep 'Em Out=TECH_Keep_Em_Out>, $RULER_TITLE0, we can build $LINK<Fortifications=BLDG_Walls> around our buildings and we can build
$LINK<Fortresses=GCON_Fortresses> to help protect our people outside. 


#ACHIEVED_TECH_Lights_On
#advisor Strategy happy
#text
Great! $LINK<Keep The Lights On=TECH_Lights_On> allows us to build $LINK<Electric Generators=BLDG_Electric_Generator> to power Lights and $LINK<Refrigerators=BLDG_Internet>.
We can now keep the lights on to help us in or fight against the zombies.


#ACHIEVED_TECH_DIY
#advisor Strategy happy
#text
With $LINK<Do It Yourself=TECH_DIY>, we can build $LINK<Machine Shops=BLDG_Machine_Shop>. We can do it all ourselves.


#ACHIEVED_TECH_Aid_Relief
#advisor Strategy happy
#text
Wonderful! $LINK<Aid Relief=TECH_Aid_Relief> allows us to build a $LINK<Supply Drop Point=BLDG_Recycling_Center> to gain more supplies.


#ACHIEVED_TECH_Nerds
#advisor Strategy happy
#text
With $LINK<Revenge of the Nerds=TECH_Nerds> we have assistance from the brillient Nerds on the Island.

#ACHIEVED_TECH_Hot_Wiring
#advisor Strategy happy
#text
With $LINK<Hot Wiring=TECH_Hot_Wiring> we can obtain the abandoned cars on Paradise Island.


#ACHIEVED_TECH_Horrible_Truth
#advisor Strategy happy
#text
We know $LINK<The Horrible Truth=TECH_Horrible_Truth>! It was the Company who intentionally created and caused the Zombie Outbreak on Paradise Island!


#ACHIEVED_TECH_Big_Finale
#advisor Strategy happy
#text
YES! With the $LINK<Big Finale=TECH_Big_Finale> we can finally get off this Damned Island.


#ACHIEVED_TECH_Call_911
#advisor Combat happy
#text
With the Capability of $LINK<Call 911=TECH_Call_911> we can re-build the $LINK<Police Department=BLDG_Police_Station> then get the $LINK<District Central Garage=BLDG_District_Central_Garage> up and running again!


#ACHIEVED_TECH_Baa_Baa_Bomb
#advisor Combat happy
#text
We have made great progress in studying $LINK<Baa Baa Bomb=TECH_Baa_Baa_Bomb>. Now we can build the $LINK<Exploding Sheep Operation=BLDG_Grand_Cathedral> and the $LINK<Co-op=BLDG_Great_University>.
Lets Blast our enemies to bits with $LINK<Exploding Sheep=PRTO_Exploding_Sheep>. 


#ACHIEVED_TECH_Marines
#advisor Combat happy
#text
Outstanding! $LINK<Send In The Marines=TECH_Marines> allows us to build $LINK<Marines=PRTO_Marine> and the $LINK<Marine Recruit Depot=BLDG_Longevity>.


#ACHIEVED_TECH_Lethal_Force
#advisor Combat happy
#text
Outstanding! $LINK<Advanced Mathematics=TECH_Lethal_Force> allows us to build $LINK<SWAT=PRTO_SWAT>.


#ACHIEVED_TECH_Evil_Genius
#advisor Combat happy
#text
$LINK<Evil Genius=TECH_Evil_Genius> allows us to upgrade Dr Lazar to the $LINK<Manbot=PRTO_Manbot>!


#ACHIEVED_TECH_Advanced_Mathematics
#advisor Combat happy
#text
Excellent! $LINK<Advanced Mathematics=TECH_Advanced_Mathematics> allows us to Upgrade the $LINK<TARDIS=PRTO_TARDIS>.


#ACHIEVED_TECH_Mega_Laser
#advisor Combat happy
#text
Outstanding! $LINK<Mega Laser=TECH_Mega_Laser> allows us to upgrade $LINK<Captain Spiff=PRTO_Captain_Spiff> and the $LINK<Annihilator=PRTO_Annihilator_Project>.

#ACHIEVED_TECH_Farmland_Security
#advisor Combat happy
#text
$LINK<Farmland Security=TECH_Farmland_Security> allows us the ability to build the $LINK<Farmland Strike Force=BLDG_Farmland_Strike_Force>. This is the Smart thing to do now.


#ACHIEVED_TECH_Sewer_Strategy
#advisor Combat happy
#text
Excellent! with $LINK<Sewer Strategy=TECH_Sewer_Strategy>, we can build $LINK<Sewer R.A.T.s=PRTO_SewerR.A.T.> to kill the Zombies.


#ACHIEVED_TECH_Sledgehammer
#advisor Combat happy
#text
We have the ability to impliment $LINK<Operation Sledgehammer=TECH_Sledgehammer> and use our Stronger Military Force in a coordinated attack against the Zombies.


#ACHIEVED_TECH_President
#advisor Combat happy
#text
$LINK<Get Me The President=TECH_President> provides us the needed authorization, $RULER_TITLE0.
If we have to Flatten the Island to stop the Zombies, the President has authorized it.

#ACHIEVED_TECH_Cyborgs
#advisor Combat Happy    
Outstanding! Our research of $LINK<Cybernetics=TECH_Cyborgs> allows us to build the $LINK<Cyber-Force Facility=BLDG_Cyber-Force_Facility> and start rapid production of the Powerful $LINK<T-800=PRTO_T-800>.


#ACHIEVED_TECH_Here_Kitty
#advisor Combat happy
#text
Excellent! with $LINK<Here Kitty=TECH_Here_Kitty>, we can build the $LINK<Kitty Shack=BLDG_Kitty_Shack> and gain Powerful $LINK<Rocket Cats=PRTO_Rocket_Cat>.


#comment _______________________________________New Abilities__________________________________________________


#WRITING
#advisor Faction Happy
Now that we can $LINK<write=TECH_Writing>, we can establish $LINK<embassies=GCON_Embassies> with our neighbors. 
Shall we do so?
#itemlist
Yes, let's do it.
No, not now.


#HAVE_RESOURCE
#map_center 1
#advisor Trade Happy
Our Terrific {$CITY1} has found a {$RESOURCE0 Resource}. This will make it possible for us to build the Excellent {$UNIT2}.


#HAVE_RESOURCE_NO_UNIT
#map_center 1
#advisor Trade Happy
The {$RESOURCE0 Resource} at our Terrific {$CITY1} has been connected. This will allow us to build new units and/or improvements. {You're Brillient!}


#HAVE_LUXURY
#map_center 1
#advisor Trade Happy
We have found some $LUX0 near our {$CITY1}. This will make the occupants there $LINK<happy=GCON_Moods>. {Excellent Work!}

#comment _________________________________________________________________________________________Multi-player Stuff

#DIALOGUEMESS
#x 300
#y 280
#xs 320
#caption Enter You Message

Message:


#DIALOGUE
#caption Select Leader
#text
Who would you like to send the message to?

#INITIATETRADE
#caption Select Leader
#text
Who would you like to trade with?

#TRADECONFIRM
#caption Trade Request
#text
{$LEADER0} would like to trade with you, do you accept?

#TRADEBUSY
#caption Trade Request
#text
{$LEADER0} is busy.

#TRADEREJECT
#caption Trade Denied
#text
{$LEADER0} has denied your request for a trade.

#TRADECANCEL
#caption Trade Canceled
#text
{$LEADER0} has broken off trade talks with you.

#WAITINGFORSESSION
#caption CIVILIZATION III
#text
Waiting for session to begin...

#ASKGOLD
#xs 150
{Enter amount...}

Supplies:

#PICKUNIT
#xs 400
#caption Select Unit to Activate


#SERVERONLY
#xs 440
#caption Sorry!
Only the host may change these settings.

#BADTECHKEY
#xs 440
#caption Rules Parser
^^A bad {Capability} key was found in the following file:
^^
^^$FILENAME0
^^
^^The key that could not be deciphered was:
^^
^^$KEY1
^^
^^It occurred in the following line:
^^
^^$LINE2
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored by re-installing Civilization III
^^from the original CDROM.

#DUPLICATETECH
#xs 440
#caption Rules Parser
^^A {duplicate Capability} key was found in the following file:
^^
^^$FILENAME1
^^
^^The key which occurred twice was:
^^
^^$KEY0
^^
^^It occurred for the second time in the following line:
^^
^^$LINE2
^^
^^The two Capabilities are #$NUM0 and #$NUM1.
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Civilization III
^^from the original CDROM.


#SENDPTWSCORES
#advisor Combat
Would you like to go online and check your scores?
#itemlist
No
Yes


#PLAYERFILE
#xs 440
#caption Nation Parser
^^Could not find the following entry in a nation file:
^^
^^NATION
^^
^^The nation file was:
^^
^^$FACTIONFILE1
^^
^^This entry is mandatory for nation files.

#EDITVEHWHO
#xs 400
#caption Select Unit Owner

#MPRECEIVEFILE
#xs 400
Receiving missing scenario file $FILENAME0 from server.
$NUM0 file(s) remaining.
Press [Esc] to exit scenario.

#SAVEFAILED
#xs 400
#caption Save Error
^^
^^FAILED TO SAVE GAME
^^
^^$FILENAME0
^^

#VERSIONCONTROL
#xs 440
^^
^^SID MEIER'S CIVILIZATION III
^^
^^VERSION: $VERSION0
^^TIME: $VERSIONDATE1
^^

#SYNCHINGGAME2
#xs 400
Synchronizing game... Globals   ($NUM0/$NUM1)

#SYNCHINGWORLD2
#xs 400
Synchronizing game... World Map ($NUM0/$NUM1)

#SYNCHINGPLAYERS2
#xs 400
Synchronizing game... Leaders   ($NUM2: $NUM0/$NUM1)

#SYNCHINGVEHICLES2
#xs 400
Synchronizing game... Vehicles ($NUM0/$NUM1)

#SYNCHINGBASES2
#xs 400
Synchronizing game... Bases ($NUM0/$NUM1)

#NOTALLREADY
#xs 400
#caption Not All Players are Ready
Would you like to begin the game anyway?

Yes
No

#SYNCHINGWORLD3
#xs 400
Synchronizing game... World Map $NUM2 ($NUM0/$NUM1)

#comment ____________________________________________________________________________PassWords

#SERVERLOSTINSETUP
#xs 300
#wave 12
SERVER LOST DURING SETUP! Game canceled.

#PASSWORDSNOTVALIDATED
#xs 440
#caption All Passwords not Validated
Game cannot be launched until all non-empty passwords are
validated.

#PASSWORDOK
#xs 340
#caption Password not Required
Your faction for this game is already unlocked.

#ENTERPASSWORDFACTION
#xs 440
#caption Password
Please enter password for the $FACTION0

Password:

#ENTERPASSWORDNEW
#xs 440
#caption Password
Please Enter New Password (Leave blank for none). This
will be your faction password for this new game.

Password:

#VERIFYPASSWORD
#xs 440
#caption Password
Please Verify New Password

Password:

#DIFFERENTPASSWORDS
#xs 440
#caption Password not Verified
Password was not verified. Please try again.

#BADPASSWORD
#xs 440
#caption Password
That is not the correct password.

#LOADCLIENTNOFILE
#xs 440
#wave 12
#caption Load Error
^^
^^FAILED TO OPEN FILE ON A CLIENTS MACHINE
^^

#LOADCLIENTBADID
#xs 440
#wave 12
#caption Load Error
^^
^^SAVE ID ON CLIENT MACHINE INCORRECT
^^

#LOADNONE
#xs 440
#wave 12
#caption Load Error
^^
^^FAILED TO OPEN FILE
^^
^^"$FILE0"
^^

#LOADNOT
#xs 440
#wave 12
#caption Load Error
^^
^^NOT A VALID SAVE FILE
^^
^^"$FILE0"
^^

#LOADOLD
#xs 440
#wave 12
#caption Load Error
^^
^^SAVE FILE IS OBSOLETE
^^
^^"$FILE0"
^^

#LOADERROR
#xs 440
#wave 12
#caption Load Error
^^
^^ERROR READING FILE
^^
^^"$FILE0"
^^

#LOADNOTFOUND
#xs 440
#wave 12
#caption Load Error
^^
^^FILE NOT FOUND
^^
^^"$FILE0"
^^

#PEDIAICONS_MISSING_ENTRY
#xs 440
#wave 12
#caption Load Error
^^
^^ERROR READING FILE
^^
^^Missing entry in "$FILE0": $KEY1
^^

#LOADSECURITY
#xs 440
#wave 12
#caption Load Error
^^
^^CANNOT LOAD PASSWORDED MULTIPLAYER GAME
^^IN SINGLE PLAYER MODE
^^
^^"$FILE0"
^^

#START_LOC_ERROR
#xs 440
#wave 12
#caption ERROR
^^
^^COULD NOT GENERATE ENOUGH STARTING LOCATIONS
^^TO START A GAME
^^

#INSTALLATION_ERROR_CIV3
#comment This popup is displayed if the civ3 installation is not detected.
#caption INSTALLATION ERROR
^^
^^No Civilization III Installation Detected
^^

#FONT_ERROR
#comment This popup is displayed if there is an error initializing the font.
#caption FONT ERROR
^^
^^ Error loading font (Error Code: $NUM0)!!
^^

#ADDED
#xs 300
Player "$NAME0" added.

#DROPPED
#xs 300
Player "$NAME0" dropped.

#SERVERLOST
#xs 300
#wave 12
SERVER LOST! Control being transferred to another player.

#comment ___________________________________________________________END MULTIPLAYER

#REPLAY_WIN
#xs 135
$String0.

#comment __________________________________________________________Scenario Editor

#EDITORUNIT
#xs 440
#caption Select type of unit to create
#listbox
#button All
#button Player
#button Experience

#EDITORBLDG
#xs 440
#caption Select type of improvement/wonder to add
#listbox

#LOAD_SCENARIO_CUSTOMIZE_WORLD
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^^
^{Would you like to customize the world map?}
#itemlist
Yes. Take me to the world customization screen.
No. Start the game already!
#active 1

#LOAD_SCENARIO_CUSTOMIZE_WORLD_MODIFIED
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if the loaded scenario has modified rules.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^^
^[***The game rules have been changed for this scenario.]
^
^{Would you like to customize the world map?}
#itemlist
Yes. Take me to the world customization screen.
No. Start the game already!
#active 1

#LOAD_SCENARIO_ERROR
#comment This popup is displayed if an attempt to load a scenario failed for any
#comment reason other than an incompatible version.
#caption Scenario Invalid!
#text
^^
^Could not open scenario file. The file may be corrupt!

#LOAD_SCENARIO_ERROR_VERSION
#comment This popup is displayed if an attempt to load a scenario failed because
#comment of an incompatible version.
#caption Scenario Version Invalid!
#text
^^
^Invalid scenario version!
^Version $VERSION0 BIC-files are incompatible with this version of Civilization III.

#LOAD_TOURNAMENT_ERROR
#caption Invalid Rules!
#text
^^
^Host has a different tournament file!  Using hosts rules for this game.

#LOAD_SCENARIO_ERROR_NO_DEFAULT_RULES
#comment This popup is displayed if the default rules file does not contain any rules.
#caption Invalid Rules!
#text
^^
^Could not locate default ruleset. Please re-install Civilization III.

#LOAD_SCENARIO_ERROR_TUTORIAL_MODIFIED_RULES
#comment This popup is displayed when attempting to use the tutorial with modified game rules.
#caption Modified Rules Detected
#text
^^
^The tutorial cannot be used with modified rules.

#BIC_ERROR_DIFF
#comment This popup is displayed when an incorrect number of difficulty levels is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 difficulty levels in a scenario.
^^

#BIC_ERROR_ERAS
#comment This popup is displayed when an incorrect number of eras is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 eras in a scenario.
^^

#BIC_ERROR_ESPN
#comment This popup is displayed when an incorrect number of espionage missions is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 espionage missions in a scenario.
^^

#BIC_ERROR_EXPR
#comment This popup is displayed when an incorrect number of experience levels is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 experience levels in a scenario.
^^

#BIC_ERROR_TFRM
#comment This popup is displayed when an incorrect number of worker jobs is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 worker jobs in a scenario.
^^

#BIC_ERROR_TERR
#comment This popup is displayed when an incorrect number of terrain types is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 terrain types in a scenario.
^^

#BIC_ERROR_WSIZ
#comment This popup is displayed when an incorrect number of world sizes is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 world sizes in a scenario.
^^

#PALACE_INSTRUCTIONS
#caption Upgrade Instructions
#text
^^
^Move your mouse around to highlight sections of your palace that you may improve.  Click on a section to build it.

#______________________________________________________HOTSEAT -- BEGIN MULTIPLAYER

#MOVEMENT_PHASE
{$CIVNAME0} (Player $NUM0), it is your turn to move.

#PRODUCTION_PHASE
{$CIVNAME0}, (Player $NUM0), your production phase begins now.

#TIMESLEEP
#advisor Happy
Sleep is for the weak.

#______________________________________________________MULTIPLAYER

#MP_DIALOG
#x 10
#y 450
#xs 320
#caption ENTER MESSAGE

Message:

#MP_DIPLOCONTACT
#text
$RULER_TITLE0, {$CIV1} wishes to trade with us.  Should we attempt to trade with them?
#itemlist
Accept the negotiator.
Refuse to hear the negotiator.
Refuse the negotiator, and do not contact me for 20 turns.

#MP_DIPLOREJECT
#text
$RULER_TITLE0, {$CIV1} has refused our messenger!

#MP_DIPLOREJECT_TWENTY_TURNS
#text
$RULER_TITLE0, {$CIV1} has refused our attempt at negotiation, and asked us not to return for quite some time.

#MP_DIPLOREJECT_BUSY
#text
$RULER_TITLE0, {$CIV1} is busy conducting talks with another, perhaps we should try back later?

#MP_DIPLO_BUSY
#text
$RULER_TITLE0, {$CIV1} is currently engaged in matters of national importance, I dare not disturb {$CIV1} at a time like this.  Perhaps, shortly, {$CIV1} would be prepared to accept our messenger.

#MP_NOT_EVERYONE_READY
Not all players are ready for the game to begin.

#MP_NEW_NICK_BAD_CHARS
#x 10
#y 40
#xs 320
#caption Illegal characters in Nickname.

Please enter a New Nickname:

#MP_NEW_NICK_IN_USE
#x 10
#y 40
#xs 320
#caption Nickname already in use

Please choose another Nickname:

#MP_NEW_NICK
#x 10
#y 40
#xs 320
#caption Enter New Nickname

New Nickname:

#MP_CHOOSE_NICK
#x 10
#y 40
#xs 320
#caption Choose a Nickname for Multiplayer Use

Choose Nickname:

#MP_TURN_BEGIN
It is now your turn.

#MP_NO_AI_IN_TURNLESS
Computer players not allowed in Turnless Mode.

#MP_TWO_PLAYERS_WITH_SAME_NUMBER
Two players have the same player number.  Each player must have a unique number.

#MP_PBEM_QUESTION
Your turn is over.  Please Save & Exit Game, and e-mail the save to the next player ($PLAYERNAME0).
#itemlist
Save & Exit
Continue Game

#MP_ENTER_ADMIN_PASSWORD
#xs 500
#caption Enter a Password for Administration

#MP_ENTER_PASSWORD
#xs 500
#caption Enter a Password for {$CIVNAME1}

#MP_RETRIEVE_PASSWORD
#xs 500
#caption Enter Password for {$CIVNAME1}

Password:

#MP_INVALID_PASSWORD
Invalid Password.

#MP_WONDER_COMPLETION
#caption Wonder Established
Our hard working $CITY1 has established your ordered $WONDERNAME0.

#MP_ABANDON_CITY_TIMER
#caption Abandon Building Confirmed
$CITYNAME0 will be abandoned in $NUM0 turns.

#MP_QUERY_FOR_PASSWORD
#caption Multiplayer Password

Password:

#MP_LOCKED_GAME
#caption Game is Locked
Cannot join a locked game.

#MP_PASSWORD_QUERY
#caption Enter Password for this Game

Password:

#MP_GOT_KICKED
The host has removed you from the game.

#MP_GAME_CANCELLED
The host has canceled the game.

#MP_BAD_PASSWORD
The password entered was incorrect.

#MP_BAD_VERSION
The version you are running is not compatible with the host.

#END_GAME_LIMITS
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Game Limits
Limit the game by:
#itemlist
Turns: $NUM0
Escape Points: $NUM1
Elimination Building Count: $NUM2
Status Limit 1 Building: $NUM3
Status Limit All Buildings: $NUM4
Domination % Terrain: $NUM5
Domination % Population: $NUM6
Key Location Completion Multiple: $NUM7
Opposing Unit Elimination Multiple: $NUM8
Advance Multiple: $NUM9
Building Conquest Multiple: $NUMA
Escape Point Location Occupation Value: $NUMB
Princess Value: $NUMC
Gold For Princess: $NUMD

#END_GAME_LIMITS_SCENARIO
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Game Limits
^Limit the game by:
^Turns: $NUM0
^Escape Points: $NUM1
^Elimination Building Count: $NUM2
^Status Limit 1 Building: $NUM3
^Status Limit All Cities: $NUM4
^Domination % Terrain: $NUM5
^Domination % Population: $NUM6
^Key Location Completion Multiple: $NUM7
^Opposing Unit Elimination Multiple: $NUM8
^Advance Multiple: $NUM9
^Building Conquest Multiple: $NUMA
^Escape Point Location Occupation Value: $NUMB
^Princess Value: $NUMC
^Gold For Princess: $NUMD

#MP_END_GAME_LIMITS
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Multiplayer Game Limits
^Limit the game by:
^Turns: $NUM0
^Time:  $NUM2 minutes
^Escape Points: $NUM1
^Elimination Building Count: $NUM3
^Status Limit 1 Building: $NUM4
^Status Limit All Cities: $NUM5
^Domination % Terrain: $NUM6
^Domination % Population: $NUM7
^Key Location Completion Multiple: $NUM8
^Opposing Unit Elimination Multiple: $NUM9
^Advance Multiple: $NUMA
^Building Conquest Multiple: $NUMB
^Escape Point Location Occupation Value: $NUMC
^Princess Value: $NUMD
^Gold For Princess: $NUME

#MP_END_GAME_LIMITS_SERVER
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Multiplayer Game Limits
Game Limited By:
#itemlist
Turns: $NUM0
Time:  $NUM2 minutes
Escape Points: $NUM1
Elimination Building Count: $NUM3
Status Limit 1 Building: $NUM4
Status Limit All Cities: $NUM5
Domination % Terrain: $NUM6
Domination % Population: $NUM7
Key Location Completion Multiple: $NUM8
Opposing Unit Elimination Multiple: $NUM9
Advance Multiple: $NUMA
Building Conquest Multiple: $NUMB
Escape Point Location Occupation Value: $NUMC
Princess Value: $NUMD
Gold For Princess: $NUME

#MP_END_GAME_LIMITS_SERVER_SCENARIO
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Multiplayer Game Limits
Game Limited By:
Turns: $NUM0
Time:  $NUM2 minutes
#itemlist
Escape Points: $NUM1

#LIMIT_VP
#xs 440
#caption Game Escape Point Limit

#LIMIT_TURN
#xs 440
#caption Game Turn Limit

#LIMIT_ELIM
#xs 440
#caption Game Building Elimination Limit

#LIMIT_CITY
#xs 440
#caption Game Power 1 Building Limit

#LIMIT_CIV
#xs 440
#caption Game Culture Entire Civ Limit

#LIMIT_DOMT
#xs 440
#caption Game Domination Territory Percent

#LIMIT_DOMP
#xs 440
#caption Game Domination Population Percent

#LIMIT_WONDER
#xs 440
#caption Game Key Location Multiple

#LIMIT_KILLS
#xs 440
#caption Game Opposition Destroy Multiple

#LIMIT_ADVANCE
#xs 440
#caption Game Capability Multiple

#LIMIT_CONQUEST
#xs 440
#caption Game Building Conquest Multiple

#LIMIT_VPLOC
#xs 440
#caption Game Escape Points Location

#LIMIT_VPCAP
#xs 440
#caption Game Escape Points Special Unit Capture

#LIMIT_TIME
#xs 440
#caption Game Time Limit

#MP_CLIENT_RESYNCH
#text
Out of synch Message detected.  Please return to multiplayer lobby, and reconnect to game.

#MP_SERVER_RESYNCH
#text
Out of synch Message detected.  Please return to multiplayer lobby, and reconnect to game.

#MP_NO_LOAD
#text
Cannot load a game while currently running a multiplayer game.  Please exit to load.

#MP_NO_NEW_GAME
#text
Cannot start a new game while currently running a multiplayer game.  Please exit to start another game.

#MP_RESYNCH
#text
Out of synch message detected.  Saving synch file as "resynch.sav".  Please restart game, choose load, and load this save game.

#MP_CONNECT_ATTEMPT
Attempting to connect to multiplayer game

#MP_CONNECT_FAILED
Failed to connect to multiplayer game.  If you are behind a firewall, consult the readme for information about ports that need to be opened.  Additionally, be sure the host is not behind a firewall.

#MP_TOO_MANY_PLAYERS
Too many players are in this game (Scenario cannot handle this many).  Please remove some so the game can launch.

#MP_OTHER_PLAYERS_CONNECTED
Other players are currently connected to your hotseat game.  You must remove them before beginning.

#MP_HOTSEAT_PLAYER_IN_NORMAL_GAME
You currently have 'hotseat' players in a normal game, please set to computer, open, or close these slots.

#MP_CHANGE_SESSION_NAME
#caption Change Session Name

New Name:

#MP_NO_SAME_RACES
You may not have multiple players of the same race in one game.  Please make the required changes.

#MP_GAME_FULL
This game is full -- you may not join.

#DIRECT_IP_CONNECT
#caption Enter IP to Connect to

IP Address:

#MP_NO_EXIT
You may not launch or cancel the game at this point.  This may be due to a player loading a game or a player attempting a connection.

#MP_NO_KICK_WHILE_LOADING
You may not kick a player while he is receiving a game to be loaded.

#MP_NO_KICK_WHILE_JOINING
You may not kick a player until he has completed joining the game.

#MP_NO_LOAD_WHILE_LOADING
You may not alter any game settings until the current game has finished loading.

#MP_CHOOSE_GAMETYPE
#caption Choose Multiplayer Game Type
ESRB Notice: Game experience may change during online play. 
#itemlist 
Internet 
Local Area Network (LAN) 
Hotseat 
Play by E-mail

#MP_NO_HOST_WHILE_IN_ROOM
Host Error: Players remain in GameSpy Arcade room.

#GAMESPY_WIN_FAILED
Failed to connect to GameSpy (http://www.gamespy.com).  Please verify your internet connection, and try again in a few minutes.  You have been switched to viewing only local games.

# ; This line must remain at end of file


